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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are the 4E changes you like?
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<blockquote data-quote="pukunui" data-source="post: 4097657" data-attributes="member: 54629"><p>The stuff I like the best:</p><p></p><p>1) The underlying design philosophy that everyone should have something interesting to do all the time</p><p>2) The idea that DM prep will be faster and will involve less math, thus allowing me to spend the majority of my time using my imagination creatively (currently, I spend most of my 3.5 prep time doing math) </p><p>3) The end of the 5 minute adventuring day</p><p>4) The elimination of things like Touch and Flat-Footed ACs in favor of static defenses</p><p>5) Having Perception and Insight as static DCs (something I've already been doing in my 3.5 game with Spot and Listen for some time)</p><p>6) The new cosmology (and associated fluff)</p><p>7) The Points of Light concept</p><p>8) The elimination of LA in favor of racial feats and the like</p><p>9) The toning down of alignment</p><p>10) The new Turn Undead rules</p><p>11) The new 1-1-1 diagonal movement</p><p>12) Separating magic into combat spells and non-combat rituals (and the fact that divine magic is now referred to as prayers instead of spells)</p><p>13) The return of evocative landscape fantasy art</p><p>14) The reduction of the Vancian casting system (I've turned every casting class except the wizard in my 3.5 campaign into a spontaneous caster)</p><p></p><p></p><p>I could go on but those are the big ones at the moment.</p><p>Compare them to my relatively short list of concerns/dislikes:</p><p></p><p>1) I hate the makeover they gave the green dragon</p><p>2) I'm concerned that there will still be a lot to keep track of during combats</p><p>3) I'm not sure I like the "smack someone and grant a single ally a defensive bonus" powers</p><p>4) I don't like that the druid and bard won't be in the first PHB</p><p>5) I'm not pleased that they left stuff like the frost giant and all the metallic dragons out of the first MM but I can live with it</p><p>6) I think the new uniform look for the tiefling is stupid (those massive crocodile tails are ridiculous) and doesn't match the flavor text in R&C, which states that their horns and tails are meant to be small. The artist clearly didn't get <em>that</em> memo.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4097657, member: 54629"] The stuff I like the best: 1) The underlying design philosophy that everyone should have something interesting to do all the time 2) The idea that DM prep will be faster and will involve less math, thus allowing me to spend the majority of my time using my imagination creatively (currently, I spend most of my 3.5 prep time doing math) 3) The end of the 5 minute adventuring day 4) The elimination of things like Touch and Flat-Footed ACs in favor of static defenses 5) Having Perception and Insight as static DCs (something I've already been doing in my 3.5 game with Spot and Listen for some time) 6) The new cosmology (and associated fluff) 7) The Points of Light concept 8) The elimination of LA in favor of racial feats and the like 9) The toning down of alignment 10) The new Turn Undead rules 11) The new 1-1-1 diagonal movement 12) Separating magic into combat spells and non-combat rituals (and the fact that divine magic is now referred to as prayers instead of spells) 13) The return of evocative landscape fantasy art 14) The reduction of the Vancian casting system (I've turned every casting class except the wizard in my 3.5 campaign into a spontaneous caster) I could go on but those are the big ones at the moment. Compare them to my relatively short list of concerns/dislikes: 1) I hate the makeover they gave the green dragon 2) I'm concerned that there will still be a lot to keep track of during combats 3) I'm not sure I like the "smack someone and grant a single ally a defensive bonus" powers 4) I don't like that the druid and bard won't be in the first PHB 5) I'm not pleased that they left stuff like the frost giant and all the metallic dragons out of the first MM but I can live with it 6) I think the new uniform look for the tiefling is stupid (those massive crocodile tails are ridiculous) and doesn't match the flavor text in R&C, which states that their horns and tails are meant to be small. The artist clearly didn't get [i]that[/i] memo. [/QUOTE]
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What are the 4E changes you like?
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