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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are the 4E changes you like?
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<blockquote data-quote="kennew142" data-source="post: 4097990" data-attributes="member: 18490"><p>I agree with MaelStorm 100% (okay, after previewing my post it is more like 95% <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Here are a few minor points where I differ, or agree with minor variations.</p><p></p><p>I doubt that I will play epic levels. The playtest info we've seen on that seemed too weird for my tastes, but I haven't liked epic gaming in any other iteration of D&D either. I begin to bored above 10th level in 3e.</p><p></p><p>I like grids and minis, although I am comfortable running the game without them.</p><p></p><p>I will agree that I don't like waiting for classes that I want, but I see no alternative. I want 4e <strong>now</strong>, not next year - not even in June. This desire was driven home to my gaming group by the 4e test drive we did with M.Shea's scenario.</p><p></p><p>I think that there are plenty of skills and options to fully flesh out characters. Most of the skills that were cut from the game, are skills my group treats as character background anyway. We've always found the craft/profession skills to be unnecessary for (and even distracting from) real character background development. What I mean is that characters in my games have considerable downtime and engage in a life outside of adventuring, and have never felt the need for die rolling to model it.</p><p></p><p>I too will miss animal companions in the PHB, but I am willing to wait for them. I've always felt that the animal companion rules were wonky and in need of a major overhaul. The same goes for familiars.</p><p></p><p>Let me add a few more things that I like:</p><p></p><p>I really love the wizard/warlock/cleric implements. I especially love the fact that they've replaced spell components - most especially material components.</p><p></p><p>I love how problematic powers/spells, such as flight and greater invisibility have been moved to much higher levels.</p><p></p><p>The increase in survivability of first level characters was also a major improvement. I had fun playing the 4e playtest characters. And I haven't had fun with 1-3rd level in a very long time.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4097990, member: 18490"] I agree with MaelStorm 100% (okay, after previewing my post it is more like 95% ;) ). Here are a few minor points where I differ, or agree with minor variations. I doubt that I will play epic levels. The playtest info we've seen on that seemed too weird for my tastes, but I haven't liked epic gaming in any other iteration of D&D either. I begin to bored above 10th level in 3e. I like grids and minis, although I am comfortable running the game without them. I will agree that I don't like waiting for classes that I want, but I see no alternative. I want 4e [B]now[/B], not next year - not even in June. This desire was driven home to my gaming group by the 4e test drive we did with M.Shea's scenario. I think that there are plenty of skills and options to fully flesh out characters. Most of the skills that were cut from the game, are skills my group treats as character background anyway. We've always found the craft/profession skills to be unnecessary for (and even distracting from) real character background development. What I mean is that characters in my games have considerable downtime and engage in a life outside of adventuring, and have never felt the need for die rolling to model it. I too will miss animal companions in the PHB, but I am willing to wait for them. I've always felt that the animal companion rules were wonky and in need of a major overhaul. The same goes for familiars. Let me add a few more things that I like: I really love the wizard/warlock/cleric implements. I especially love the fact that they've replaced spell components - most especially material components. I love how problematic powers/spells, such as flight and greater invisibility have been moved to much higher levels. The increase in survivability of first level characters was also a major improvement. I had fun playing the 4e playtest characters. And I haven't had fun with 1-3rd level in a very long time. [/QUOTE]
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What are the 4E changes you like?
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