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General Tabletop Discussion
D&D Older Editions
What are the 4E changes you like?
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<blockquote data-quote="SaffroN" data-source="post: 4098138" data-attributes="member: 60870"><p><strong>Level drain.</strong>: This is a good example of how they would rip out the bits of the game that are just not fun.</p><p><strong>Point Build</strong>: Everyone is on the same playing field. No more feeling sub par.</p><p><strong>Fixed HP</strong>: Can't Resist... I give in <happy dance, happy dance>. I always got filled with a feeling of dread whenever i had to roll HP. That feeling still haunts me. I don't wanna go back, ever.</p><p><strong>1-1-1 Movement</strong>: Less stress, and just more neat</p><p><strong>Vancian magic removed</strong>: Or should i say: "ripped out and pounded to dust". Goodbye to the 5 minute workday.</p><p><strong>Healing Surges</strong>: If i had to pick between this and all the other new mechanics... I would pick the other mechanics. But they wouldn't win by much. You no longer need a healer...You no longer need a healer...You no longer need a healer...That will never get old.</p><p><strong>Monsters</strong>: So many choices: Minions, Lurkers, Brutes, Soldiers, Controllers, Leaders, Skirmishers, Elites, Solos. easier to run. Can actually use them in groups now. They are just awesome. The monster stat blocks are just so <s>simple</s> elegant.</p><p><strong>XP</strong>: Easy to work out. Easy to use. Effortless.</p><p><strong>Simplified Combat</strong>:I can now grapple the troll (and not have to read through almost 2 pages of text).</p><p><strong>Extended Combat</strong>:No more dropping enemies after a few rounds.</p><p><strong>Powers</strong>: Fair and balanced. Everyone is on a level playing field and has something fun, interesting and useful to do... All the time!</p><p><strong>Rituals</strong>: No more choosing between 'water breathing' and 'fireball'. You can have both!</p><p><strong>Removal of gnomes</strong>:Ok, so they are not completely removed. They are still in the MM as a playable race, and I'm not about to restrict someone who wants to play a Gnome in my campaigns. I just don't like em'</p><p><strong>DM preparation time reduced</strong>: not having to spend 3 days designing an adventure is a big bonus. I may be a step closer to achieving my dream: Running a whole session completly on the fly, with no prep time.</p><p></p><p>I love it all... No one try stop me</p></blockquote><p></p>
[QUOTE="SaffroN, post: 4098138, member: 60870"] [B]Level drain.[/B]: This is a good example of how they would rip out the bits of the game that are just not fun. [B]Point Build[/B]: Everyone is on the same playing field. No more feeling sub par. [B]Fixed HP[/B]: Can't Resist... I give in <happy dance, happy dance>. I always got filled with a feeling of dread whenever i had to roll HP. That feeling still haunts me. I don't wanna go back, ever. [B]1-1-1 Movement[/B]: Less stress, and just more neat [B]Vancian magic removed[/B]: Or should i say: "ripped out and pounded to dust". Goodbye to the 5 minute workday. [B]Healing Surges[/B]: If i had to pick between this and all the other new mechanics... I would pick the other mechanics. But they wouldn't win by much. You no longer need a healer...You no longer need a healer...You no longer need a healer...That will never get old. [B]Monsters[/B]: So many choices: Minions, Lurkers, Brutes, Soldiers, Controllers, Leaders, Skirmishers, Elites, Solos. easier to run. Can actually use them in groups now. They are just awesome. The monster stat blocks are just so [S]simple[/S] elegant. [B]XP[/B]: Easy to work out. Easy to use. Effortless. [B]Simplified Combat[/B]:I can now grapple the troll (and not have to read through almost 2 pages of text). [B]Extended Combat[/B]:No more dropping enemies after a few rounds. [B]Powers[/B]: Fair and balanced. Everyone is on a level playing field and has something fun, interesting and useful to do... All the time! [B]Rituals[/B]: No more choosing between 'water breathing' and 'fireball'. You can have both! [B]Removal of gnomes[/B]:Ok, so they are not completely removed. They are still in the MM as a playable race, and I'm not about to restrict someone who wants to play a Gnome in my campaigns. I just don't like em' [B]DM preparation time reduced[/B]: not having to spend 3 days designing an adventure is a big bonus. I may be a step closer to achieving my dream: Running a whole session completly on the fly, with no prep time. I love it all... No one try stop me [/QUOTE]
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