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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are the 4E changes you like?
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<blockquote data-quote="Dragonbait" data-source="post: 4098644" data-attributes="member: 29182"><p>After playing (or, GMing really) a 4ed game:</p><p></p><p>What I liked IN PLAY:</p><p>- <strong>Character's special abilities</strong>: the players really seemd to enjoy the talents of the characters (sans the Cleric).</p><p>- <strong>Monsters</strong>: I ran kobolds, hobgobs, and the black dragon. They were diverse and I loved how they each handled differently. Hobgoblins, for instance, really felt like trained warriors that were able to work together.</p><p>- <strong>Quick rounds, longer combat</strong>: More of the player's likings, really. Each round moved fast, but combat took longer. Oh, and "boss"-type fights where the PCs face a single enemy finally work like their supposed to.</p><p>- <strong>Ability to self-heal</strong>: Second Wind for the win</p><p>- <strong>New Crit Hits</strong>: More reasonable.</p><p></p><p>What I didn't like IN PLAY:</p><p>- <strong>Too many status effects</strong>: While I like status effects, it was becoming rather cumbersome. Marked + Slowed + Lingering Acid damage + roll to recharge powers + etc.. Save vs. each, every round till you make it. It felt like we needed tokens to represent all the statues effects and remember what we were rolling for.</p><p>- Of all the classes, the cleric was the class that seemed to function completely different from it's previous counterparts.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4098644, member: 29182"] After playing (or, GMing really) a 4ed game: What I liked IN PLAY: - [B]Character's special abilities[/B]: the players really seemd to enjoy the talents of the characters (sans the Cleric). - [B]Monsters[/B]: I ran kobolds, hobgobs, and the black dragon. They were diverse and I loved how they each handled differently. Hobgoblins, for instance, really felt like trained warriors that were able to work together. - [B]Quick rounds, longer combat[/B]: More of the player's likings, really. Each round moved fast, but combat took longer. Oh, and "boss"-type fights where the PCs face a single enemy finally work like their supposed to. - [B]Ability to self-heal[/B]: Second Wind for the win - [B]New Crit Hits[/B]: More reasonable. What I didn't like IN PLAY: - [B]Too many status effects[/B]: While I like status effects, it was becoming rather cumbersome. Marked + Slowed + Lingering Acid damage + roll to recharge powers + etc.. Save vs. each, every round till you make it. It felt like we needed tokens to represent all the statues effects and remember what we were rolling for. - Of all the classes, the cleric was the class that seemed to function completely different from it's previous counterparts. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
What are the 4E changes you like?
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