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General Tabletop Discussion
*TTRPGs General
What are the 5 most powerful feats in the PHB?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3497397" data-attributes="member: 22882"><p>Because starting at mid levels, a druid with this feat can stay in animal form 100% of every adventure without losing any functionality.</p><p></p><p>When 3.5 was first released and for several years afterward (up until VERY recently), a druid in animal form could use his many animal buffs, most notably <em>animal growth</em>, on himself and his companion, making the druid at least as good as if not better than any fighter or other buffed spellcaster and his companion at least as good as if not better than any cohort. Because the druid could still cast, it allowed him to freely engage in melee while tossing off spells at need (and with a 10 ft. reach from being a Huge quadruped, he could often take his regular action to cast and fight via AoO). A druid also didn't need any stat other than Wisdom, allowing a power-oriented player to easily have an 18 in that stat whenever he liked, with essentially no drawbacks because he'd have enough points left over for decent mental ability scores and never used his own physical ability scores.</p><p></p><p>To be fair, Natural Spell is fairly heavily nerfed by the changes to <em>polymorph</em>. Since a druid can no longer use his animal buffs on himself (his type doesn't become animal) and doesn't get animal forms' Con bonus to hit points, he's generally not as powerful as a cleric.</p><p></p><p>On the flip side, Natural Spell is still a feat that essentially no 6th level druid DOESN'T want more than any other feat. No other class, with the possible exception of barbarian and Power Attack, essentially ALWAYS wants a particular feat.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3497397, member: 22882"] Because starting at mid levels, a druid with this feat can stay in animal form 100% of every adventure without losing any functionality. When 3.5 was first released and for several years afterward (up until VERY recently), a druid in animal form could use his many animal buffs, most notably [I]animal growth[/I], on himself and his companion, making the druid at least as good as if not better than any fighter or other buffed spellcaster and his companion at least as good as if not better than any cohort. Because the druid could still cast, it allowed him to freely engage in melee while tossing off spells at need (and with a 10 ft. reach from being a Huge quadruped, he could often take his regular action to cast and fight via AoO). A druid also didn't need any stat other than Wisdom, allowing a power-oriented player to easily have an 18 in that stat whenever he liked, with essentially no drawbacks because he'd have enough points left over for decent mental ability scores and never used his own physical ability scores. To be fair, Natural Spell is fairly heavily nerfed by the changes to [I]polymorph[/I]. Since a druid can no longer use his animal buffs on himself (his type doesn't become animal) and doesn't get animal forms' Con bonus to hit points, he's generally not as powerful as a cleric. On the flip side, Natural Spell is still a feat that essentially no 6th level druid DOESN'T want more than any other feat. No other class, with the possible exception of barbarian and Power Attack, essentially ALWAYS wants a particular feat. [/QUOTE]
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What are the 5 most powerful feats in the PHB?
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