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General Tabletop Discussion
*Pathfinder & Starfinder
What are the advantages to Pathfinder -- for DMs?
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<blockquote data-quote="Mallus" data-source="post: 6089782" data-attributes="member: 3887"><p>Thanks. I'm still kinda amazed Paizo makes all their content available like that. </p><p></p><p></p><p>I'm shooting for open-world, exploring both wilderness and decaying urban fantasy mega-city environments.</p><p></p><p></p><p>I think the only way we'll play E6 is if the campaign tanks. The player's I've got like higher-powered stuff. Unfortunately for me, the group's previous DM --who used to post a lot around here as shilsen-- was very good at that sort of thing. He set a high bar. </p><p></p><p>We actually started using an AP, part 1 of Skull and Shackles. It wasn't a good fit, and, at for now, I'm going to be writing the adventures myself. Can anyone recommend some good non-AP, non-Paizo modules? I hate to say it, but I just don't like the way Paizo adventures are written/organized. They seem about 10 times more wordy as necessary.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6089782, member: 3887"] Thanks. I'm still kinda amazed Paizo makes all their content available like that. I'm shooting for open-world, exploring both wilderness and decaying urban fantasy mega-city environments. I think the only way we'll play E6 is if the campaign tanks. The player's I've got like higher-powered stuff. Unfortunately for me, the group's previous DM --who used to post a lot around here as shilsen-- was very good at that sort of thing. He set a high bar. We actually started using an AP, part 1 of Skull and Shackles. It wasn't a good fit, and, at for now, I'm going to be writing the adventures myself. Can anyone recommend some good non-AP, non-Paizo modules? I hate to say it, but I just don't like the way Paizo adventures are written/organized. They seem about 10 times more wordy as necessary. [/QUOTE]
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*Pathfinder & Starfinder
What are the advantages to Pathfinder -- for DMs?
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