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General Tabletop Discussion
*Pathfinder & Starfinder
What are the advantages to Pathfinder -- for DMs?
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<blockquote data-quote="Dragonblade" data-source="post: 6089788" data-attributes="member: 2804"><p>The only advantage to a DM is familiarity if you are already comfortable with the system. There is a lot of adventure support, but I have found the adventure quality of even Paizo's lauded AP's to be terribly uneven. Still, its nice to have a campaign laid out for you if your group doesn't mind the railroad tracks.</p><p></p><p>I personally have found DMing Pathfinder to be a burden. Even running the AP's requires a lot of prep since monster stat blocks are little more than lists of feats, spell and abilities, which often require you to look them up in other books. Over time, with enough experience and familiarity you'll have memorized many of these things which can ease the burden. I also recommend access to d20pfsrd.com. It is indispensible and can ease the burden of looking these things up. But expect a lot of book flipping and notetaking either in play or prior to play.</p><p></p><p>Depending one the makeup of your party, encounters can be swingy and the resource attrition model doesn't work well. If the party only has one encounter in a day, they can nova all their best abilities and often easily overcome what would have been a tough fight. On the other hand, if they have slogged through a number battles already, they could be weak enough that a few bad die rolls leads to an unexpected TPK from what should have been an easy fight. Be prepared to fudge liberally behind the screen to adjust encounter difficulty on the fly.</p><p></p><p>The experience for players in a Pathfinder game can be quite rewarding. It offers an amazing degree of player customization and flexibility. But that comes at a price. DMing Pathfinder requires more effort on the DM's part to manage all this and make sure everything works smoothly in play. Don't be afraid to take a break from DMing if you feel yourself getting burned out.</p><p></p><p>Just remember to have fun!</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6089788, member: 2804"] The only advantage to a DM is familiarity if you are already comfortable with the system. There is a lot of adventure support, but I have found the adventure quality of even Paizo's lauded AP's to be terribly uneven. Still, its nice to have a campaign laid out for you if your group doesn't mind the railroad tracks. I personally have found DMing Pathfinder to be a burden. Even running the AP's requires a lot of prep since monster stat blocks are little more than lists of feats, spell and abilities, which often require you to look them up in other books. Over time, with enough experience and familiarity you'll have memorized many of these things which can ease the burden. I also recommend access to d20pfsrd.com. It is indispensible and can ease the burden of looking these things up. But expect a lot of book flipping and notetaking either in play or prior to play. Depending one the makeup of your party, encounters can be swingy and the resource attrition model doesn't work well. If the party only has one encounter in a day, they can nova all their best abilities and often easily overcome what would have been a tough fight. On the other hand, if they have slogged through a number battles already, they could be weak enough that a few bad die rolls leads to an unexpected TPK from what should have been an easy fight. Be prepared to fudge liberally behind the screen to adjust encounter difficulty on the fly. The experience for players in a Pathfinder game can be quite rewarding. It offers an amazing degree of player customization and flexibility. But that comes at a price. DMing Pathfinder requires more effort on the DM's part to manage all this and make sure everything works smoothly in play. Don't be afraid to take a break from DMing if you feel yourself getting burned out. Just remember to have fun! [/QUOTE]
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What are the advantages to Pathfinder -- for DMs?
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