Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
What are the 'assets' of a Thieves Guild?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ciaran00" data-source="post: 1247625" data-attributes="member: 12493"><p>A few things I can think of:</p><ul> <li data-xf-list-type="ul">Assassinations (bards are assassins on Dark Sun)</li> <li data-xf-list-type="ul">Catering to the rich and their rich habits (which may slightly be on the illegal side)</li> <li data-xf-list-type="ul">Information, information, information</li> <li data-xf-list-type="ul">Smuggling goods into the city (wizardly magic is illegal in Dark Sun city-states, food and water are normally expensive)</li> <li data-xf-list-type="ul">Mediating between politically-significant parties (since the democratic process is largely alien to the world, carrying messages between stubborn elements like the royal palace, the elemental temples, and the Order can only really be executed by those out for a profit-- without as MUCH of a concern for their lives).</li> <li data-xf-list-type="ul">Working for other groups (doing dirty work)</li> <li data-xf-list-type="ul">Currency exchange (charging money for doing weird exchanges or barters)</li> <li data-xf-list-type="ul">Selling exotic, but legal, items (like gate keys, for example)</li> <li data-xf-list-type="ul">Selling services (getting clients in touch with sages or experts that they may want for a certain task)</li> </ul><p></p><p>need more?</p><p></p><p>EDIT: Some more exotic, maybe-Dark-Sun-specific purposes</p><p></p><ul> <li data-xf-list-type="ul">Extorting/getting money from the families of slaves for illegally freeing/smuggling them out.</li> <li data-xf-list-type="ul">Getting a hold of slaves of special types for patrons who're willing to pay the dough for something weird/illegal.</li> <li data-xf-list-type="ul">Various transactions with city templars (speeding up/slowing down executions, lubricating arrests, politically hurting other templars and other inter-templar interests)</li> <li data-xf-list-type="ul">Rigging arena games as well as collecting on bets that are not accepted/avoided by official channels</li> <li data-xf-list-type="ul">Giving visiting wizards a place to stay without being hassled</li> <li data-xf-list-type="ul">Covering up political messes by elements like the royal palace (the collapse of a mine leaves five survivors to talk about its details, or a templar was sent out to the cliffs to be executed but survived his fall-- beyond the scope of an execution, per se because these elements could be killed or payed off or whatever... actions below the dignity of said political party), or seeking out components that someone like a defiler dragon may have no time for.</li> <li data-xf-list-type="ul">Spreading mis-information</li> <li data-xf-list-type="ul">And last but not least, propagating a multi-city-state network of guilds, a.k.a. expanding the conspiracy.</li> </ul><p></p><p>I didn't cover the mafia-type activity... serving as protection for certain noble houses, or extorting money from merchants for a weak promise of no vandalisation... because I'm sure it's been done above.</p><p></p><p>EDIT #2: left out illegal or legal gambling: dire wolf duels, card games, you name it.</p><p></p><p>ciaran</p></blockquote><p></p>
[QUOTE="ciaran00, post: 1247625, member: 12493"] A few things I can think of: [list][*]Assassinations (bards are assassins on Dark Sun) [*]Catering to the rich and their rich habits (which may slightly be on the illegal side) [*]Information, information, information [*]Smuggling goods into the city (wizardly magic is illegal in Dark Sun city-states, food and water are normally expensive) [*]Mediating between politically-significant parties (since the democratic process is largely alien to the world, carrying messages between stubborn elements like the royal palace, the elemental temples, and the Order can only really be executed by those out for a profit-- without as MUCH of a concern for their lives). [*]Working for other groups (doing dirty work) [*]Currency exchange (charging money for doing weird exchanges or barters) [*]Selling exotic, but legal, items (like gate keys, for example) [*]Selling services (getting clients in touch with sages or experts that they may want for a certain task)[/list] need more? EDIT: Some more exotic, maybe-Dark-Sun-specific purposes [list][*]Extorting/getting money from the families of slaves for illegally freeing/smuggling them out. [*]Getting a hold of slaves of special types for patrons who're willing to pay the dough for something weird/illegal. [*]Various transactions with city templars (speeding up/slowing down executions, lubricating arrests, politically hurting other templars and other inter-templar interests) [*]Rigging arena games as well as collecting on bets that are not accepted/avoided by official channels [*]Giving visiting wizards a place to stay without being hassled [*]Covering up political messes by elements like the royal palace (the collapse of a mine leaves five survivors to talk about its details, or a templar was sent out to the cliffs to be executed but survived his fall-- beyond the scope of an execution, per se because these elements could be killed or payed off or whatever... actions below the dignity of said political party), or seeking out components that someone like a defiler dragon may have no time for. [*]Spreading mis-information [*]And last but not least, propagating a multi-city-state network of guilds, a.k.a. expanding the conspiracy.[/list] I didn't cover the mafia-type activity... serving as protection for certain noble houses, or extorting money from merchants for a weak promise of no vandalisation... because I'm sure it's been done above. EDIT #2: left out illegal or legal gambling: dire wolf duels, card games, you name it. ciaran [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the 'assets' of a Thieves Guild?
Top