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General Tabletop Discussion
*TTRPGs General
What are the basic building blocks of your games?
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<blockquote data-quote="Doug McCrae" data-source="post: 5186814" data-attributes="member: 21169"><p>Opposition to the PCs - what monsters and NPCs will they be fighting - and location.</p><p></p><p>A campaign structure could easily be built out of just monsters and locations. PCs go to location X and fight monster Y.</p><p>Low-level: Orcs in caves, bandits in ruins, weird D&D dungeon monsters in dungeons.</p><p>Low-to-mid level: Cultists, vampires and thieves' guilds in towns.</p><p>Mid level: Yuan-ti in jungles, giants in the mountains, drow and mind flayers in the underdark.</p><p>High level: Demons and devils in Hell.</p><p></p><p>All that's needed is you need to tie this together with some sort of plot - usually one monster is working with another or various monsters are guarding parts of a MacGuffin. But to me the plot comes afterward, it's the monsters and places that are most interesting.</p><p></p><p>EDIT: Adventures are the same, except it's monsters, traps and other challenges in rooms rather than geographical locations. Mocking face in room #1, orcs in room #2, room #3 is empty, trapper in room #4, etc.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5186814, member: 21169"] Opposition to the PCs - what monsters and NPCs will they be fighting - and location. A campaign structure could easily be built out of just monsters and locations. PCs go to location X and fight monster Y. Low-level: Orcs in caves, bandits in ruins, weird D&D dungeon monsters in dungeons. Low-to-mid level: Cultists, vampires and thieves' guilds in towns. Mid level: Yuan-ti in jungles, giants in the mountains, drow and mind flayers in the underdark. High level: Demons and devils in Hell. All that's needed is you need to tie this together with some sort of plot - usually one monster is working with another or various monsters are guarding parts of a MacGuffin. But to me the plot comes afterward, it's the monsters and places that are most interesting. EDIT: Adventures are the same, except it's monsters, traps and other challenges in rooms rather than geographical locations. Mocking face in room #1, orcs in room #2, room #3 is empty, trapper in room #4, etc. [/QUOTE]
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What are the basic building blocks of your games?
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