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General Tabletop Discussion
*TTRPGs General
What are the basic building blocks of your games?
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<blockquote data-quote="pemerton" data-source="post: 5187817" data-attributes="member: 42582"><p>Excellent idea for a thread!</p><p></p><p>My building blocks are (i) NPC motivations and their connection to PC motivations, and (ii) challenges. Sometimes (i) drives (ii) - something about an NPC will suggest a challenge. Sometimes (ii) drives (i) - I will have an idea for an encounter that I want to include, and work out some way that this can be integrated into pre-established backstory about NPC and PC motivations.</p><p></p><p>I like to use clues, but these are subordinate to (i) and (ii). Clues reveal NPC motivations, and therefore help the players work out which challenges to take on and what is ultimately at stake in those challenges.</p><p></p><p>I like to use a lot of history and cosmology, but this is subordinate to (i) - it is a source of motivation for NPCs (including gods) - and is a source of flavour for (ii).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5187817, member: 42582"] Excellent idea for a thread! My building blocks are (i) NPC motivations and their connection to PC motivations, and (ii) challenges. Sometimes (i) drives (ii) - something about an NPC will suggest a challenge. Sometimes (ii) drives (i) - I will have an idea for an encounter that I want to include, and work out some way that this can be integrated into pre-established backstory about NPC and PC motivations. I like to use clues, but these are subordinate to (i) and (ii). Clues reveal NPC motivations, and therefore help the players work out which challenges to take on and what is ultimately at stake in those challenges. I like to use a lot of history and cosmology, but this is subordinate to (i) - it is a source of motivation for NPCs (including gods) - and is a source of flavour for (ii). [/QUOTE]
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What are the basic building blocks of your games?
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