Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are the basic building blocks of your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 5188029" data-attributes="member: 23240"><p>The main and most important building blocks of my games are NPCs. It is their relations and goals, but also their specific abilities or powers and quirks of their personality and looks. These do not, usually, require long descriptions: up to 3 paragraphs for the important ones, one or two sentences for extras. </p><p></p><p>The interactions between PCs and NPCs, the choices taken by players and their consequences is what shapes my game sessions. My notes often consist of a list of NPCs with their fluff and crunch, half a page or less detailing initial situation and nothing more. The whole storyline is created by my players through their PCs and by my NPCs pursuing their agendas.</p><p></p><p></p><p>There are also other building blocks, that are not present in every game I run, but show up quite often. They are, in order of importance:</p><p></p><p>History and religion</p><p>I love to tie my scenarios strongly to the setting background - or create my own pieces of background to detail it. </p><p>Sometimes, the characters explore an exotic culture and must learn its ways to reach their goals. Sometimes, a historical or mythical event is a key to understanding current situation and changing it. Sometimes, relations between gods or a structure of religious hierarchy may be used by PCs for their own ends. Sometimes, learning a piece of history creates a surprising plot twist, showing the situation in different light.</p><p></p><p>Visuals</p><p>I often have some images stuck in my head that I try to work into a game. They are not whole scenes - this would be impossible to include without heavy railroading. It may be an item, a face, a weather phenomenon, a room. Sometimes they are taken from a book or a movie, sometimes something seen in real life, sometimes just a creation of my imagination. In rare cases, the thing I want to include is not visual - like a line of text or a musical motive.</p><p></p><p>Mechanical concept</p><p>Sometimes, I find a monster, a spell or ability so interesting that I judge the mechanics alone as a good reason to include it in a game. I build a situation or a challenge based on it, and then find an in-game reason for it to exist. A few of the sessions I ran have been born from such mechanical ideas that the whole story arose around.</p></blockquote><p></p>
[QUOTE="steenan, post: 5188029, member: 23240"] The main and most important building blocks of my games are NPCs. It is their relations and goals, but also their specific abilities or powers and quirks of their personality and looks. These do not, usually, require long descriptions: up to 3 paragraphs for the important ones, one or two sentences for extras. The interactions between PCs and NPCs, the choices taken by players and their consequences is what shapes my game sessions. My notes often consist of a list of NPCs with their fluff and crunch, half a page or less detailing initial situation and nothing more. The whole storyline is created by my players through their PCs and by my NPCs pursuing their agendas. There are also other building blocks, that are not present in every game I run, but show up quite often. They are, in order of importance: History and religion I love to tie my scenarios strongly to the setting background - or create my own pieces of background to detail it. Sometimes, the characters explore an exotic culture and must learn its ways to reach their goals. Sometimes, a historical or mythical event is a key to understanding current situation and changing it. Sometimes, relations between gods or a structure of religious hierarchy may be used by PCs for their own ends. Sometimes, learning a piece of history creates a surprising plot twist, showing the situation in different light. Visuals I often have some images stuck in my head that I try to work into a game. They are not whole scenes - this would be impossible to include without heavy railroading. It may be an item, a face, a weather phenomenon, a room. Sometimes they are taken from a book or a movie, sometimes something seen in real life, sometimes just a creation of my imagination. In rare cases, the thing I want to include is not visual - like a line of text or a musical motive. Mechanical concept Sometimes, I find a monster, a spell or ability so interesting that I judge the mechanics alone as a good reason to include it in a game. I build a situation or a challenge based on it, and then find an in-game reason for it to exist. A few of the sessions I ran have been born from such mechanical ideas that the whole story arose around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the basic building blocks of your games?
Top