Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are the basic building blocks of your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Ghost" data-source="post: 5188573" data-attributes="member: 60281"><p>There are four things that most of my games are built on: a hex map, a couple of random encounter tables; a dozen well developed NPCs; and a list of rumors.</p><p></p><p>I generally start by creating a map. I prefer to keep the map roughly twenty-five by twenty-five hexes with hexes being between two and six miles each. I try to keep the terrain pretty varied with mountains, forests, plains, hills, swamps, water, and villages; although occasionally I will leave one or two of those terrain types off the map. </p><p></p><p>Once I have finished making the map I divide it up into smaller regions with each region getting its own random encounter table. Random encounter tables are built with both hostile and non-hostile encounters on them. For example, a random encounter could be an ambush by orcs; a merchant with a broken wagon; a pile a dragon dung; or an old wood cutter's lodge long since abandoned. </p><p></p><p>Once the map and random encounter tables are finished I start to think about who the major NPCs are in this region. What are their goals; personalities; resources? What are their relationships toward each other? What are their relationships towards the elements on the random encounter tables? I generally write up about a dozen or so NPCs in detail.</p><p></p><p>Finally, I will write up a list of rumors about the region. Some true, some partly true, some false. Each player then is then randomly given a couple of rumors and let loose in the world. All I do after that is react to the players.</p></blockquote><p></p>
[QUOTE="The Ghost, post: 5188573, member: 60281"] There are four things that most of my games are built on: a hex map, a couple of random encounter tables; a dozen well developed NPCs; and a list of rumors. I generally start by creating a map. I prefer to keep the map roughly twenty-five by twenty-five hexes with hexes being between two and six miles each. I try to keep the terrain pretty varied with mountains, forests, plains, hills, swamps, water, and villages; although occasionally I will leave one or two of those terrain types off the map. Once I have finished making the map I divide it up into smaller regions with each region getting its own random encounter table. Random encounter tables are built with both hostile and non-hostile encounters on them. For example, a random encounter could be an ambush by orcs; a merchant with a broken wagon; a pile a dragon dung; or an old wood cutter's lodge long since abandoned. Once the map and random encounter tables are finished I start to think about who the major NPCs are in this region. What are their goals; personalities; resources? What are their relationships toward each other? What are their relationships towards the elements on the random encounter tables? I generally write up about a dozen or so NPCs in detail. Finally, I will write up a list of rumors about the region. Some true, some partly true, some false. Each player then is then randomly given a couple of rumors and let loose in the world. All I do after that is react to the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the basic building blocks of your games?
Top