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General Tabletop Discussion
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What are the basic building blocks of your games?
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<blockquote data-quote="MortonStromgal" data-source="post: 5188637" data-attributes="member: 76231"><p>I would say events and npc motivations. I may have something like</p><p></p><p>xolo the sorcerer wants to be king</p><p>fangrad the mad finds a magic ring</p><p>its unusually cold this year freezing crops</p><p></p><p>Then work them into the game as things happen. I like to react to what the PCs are doing rather than push the story on them. </p><p></p><p>For example the PCs were protecting the town from goblins raider and stumbled on a crypt of ghost who were more than willing to help the town defeat the goblins if the PCs would recover an artifact to release them from being bound to this world. The PCs could then choose which path they wanted. Things like that, present them with several options and let them present new options I didnt think of and see where it takes us. Setting up NPCs with goals and motivations as well as events that may hinder or help the PCs along their way.</p></blockquote><p></p>
[QUOTE="MortonStromgal, post: 5188637, member: 76231"] I would say events and npc motivations. I may have something like xolo the sorcerer wants to be king fangrad the mad finds a magic ring its unusually cold this year freezing crops Then work them into the game as things happen. I like to react to what the PCs are doing rather than push the story on them. For example the PCs were protecting the town from goblins raider and stumbled on a crypt of ghost who were more than willing to help the town defeat the goblins if the PCs would recover an artifact to release them from being bound to this world. The PCs could then choose which path they wanted. Things like that, present them with several options and let them present new options I didnt think of and see where it takes us. Setting up NPCs with goals and motivations as well as events that may hinder or help the PCs along their way. [/QUOTE]
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What are the basic building blocks of your games?
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