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What are the best 1st level psionic powers?
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<blockquote data-quote="Evilhalfling" data-source="post: 2501128" data-attributes="member: 16991"><p>This is a spin off on the best arcane spell threads - vote for as many as you like - </p><p>the poll was added on a different thread. </p><p></p><p> * Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.</p><p> * Attraction A: Subject has an attraction you specify.</p><p> * Bolt A: You create a few enhanced short-lived bolts, arrows, or bullets.</p><p> * Call to Mind: Gain additional Knowledge check with +4 competence bonus.</p><p> * Catfall A: Instantly save yourself from a fall.</p><p> * Conceal Thoughts: You conceal your motives.</p><p> * Control Flames A: Take control of nearby open flame.</p><p> * Control Light: Adjust ambient light levels.</p><p> * Create Sound: Create the sound you desire.</p><p> * Crystal Shard A: Ranged touch attack for 1d6 points of piercing damage.</p><p> * Daze, Psionic A: Humanoid creature of 4 HD or less loses next action.</p><p> * Deceleration A: Target’s speed is halved.</p><p> * Déjà Vu A: Your target repeats his last action.</p><p> * Demoralize A: Enemies become shaken.</p><p> * Detect Psionics: You detect the presence of psionics.</p><p> * Disable A: Subjects incorrectly believe they are disabled.</p><p> * Dissipating Touch A: Touch deals 1d6 damage.</p><p> * Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.</p><p> * Ecto Protection A: An astral construct gains bonus against dismiss ectoplasm.</p><p> * Empathy A: You know the subject’s surface emotions.</p><p> * Empty Mind A: You gain +2 on Will saves until your next action.</p><p> * Energy Ray A: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.</p><p> * Entangling Ectoplasm: You entangle a foe in sticky goo.</p><p> * Far Hand A: Move small objects at a limited distance.</p><p> * Float: You buoy yourself in water or other liquid.</p><p> * Force Screen A: Invisible disc provides +4 shield bonus to AC.</p><p> * Grease, Psionic: Makes 10-ft. square or one object slippery.</p><p> * Hammer A: Melee touch attack deals 1d8/round.</p><p> * Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.</p><p> * Know Direction and Location: You discover where you are and what direction you face.</p><p> * Matter Agitation: You heat a creature or object.</p><p> * Mind Thrust A: Deal 1d10 damage.</p><p> * Missive A: Send a one-way telepathic message to subject.</p><p> * My Light A: Your eyes emit 20-ft. cone of light.</p><p> * Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.</p><p> * Precognition, Offensive A: Gain +1 insight bonus on your attack rolls.</p><p> * Prescience, Offensive A: Gain +2 insight bonus on your damage rolls.</p><p> * Sense Link A: You sense what the subject senses (single sense).</p><p> * Skate: Subject slides skillfully along the ground.</p><p> * Synesthete: You receive one kind of sense when another sense is stimulated.</p><p> * Telempathic Projection: Alter the subject’s mood.</p><p> * Vigor A: Gain 5 temporary hit points.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2501128, member: 16991"] This is a spin off on the best arcane spell threads - vote for as many as you like - the poll was added on a different thread. * Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip. * Attraction A: Subject has an attraction you specify. * Bolt A: You create a few enhanced short-lived bolts, arrows, or bullets. * Call to Mind: Gain additional Knowledge check with +4 competence bonus. * Catfall A: Instantly save yourself from a fall. * Conceal Thoughts: You conceal your motives. * Control Flames A: Take control of nearby open flame. * Control Light: Adjust ambient light levels. * Create Sound: Create the sound you desire. * Crystal Shard A: Ranged touch attack for 1d6 points of piercing damage. * Daze, Psionic A: Humanoid creature of 4 HD or less loses next action. * Deceleration A: Target’s speed is halved. * Déjà Vu A: Your target repeats his last action. * Demoralize A: Enemies become shaken. * Detect Psionics: You detect the presence of psionics. * Disable A: Subjects incorrectly believe they are disabled. * Dissipating Touch A: Touch deals 1d6 damage. * Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks. * Ecto Protection A: An astral construct gains bonus against dismiss ectoplasm. * Empathy A: You know the subject’s surface emotions. * Empty Mind A: You gain +2 on Will saves until your next action. * Energy Ray A: Deal 1d6 energy (cold, electricity, fire, or sonic) damage. * Entangling Ectoplasm: You entangle a foe in sticky goo. * Far Hand A: Move small objects at a limited distance. * Float: You buoy yourself in water or other liquid. * Force Screen A: Invisible disc provides +4 shield bonus to AC. * Grease, Psionic: Makes 10-ft. square or one object slippery. * Hammer A: Melee touch attack deals 1d8/round. * Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC. * Know Direction and Location: You discover where you are and what direction you face. * Matter Agitation: You heat a creature or object. * Mind Thrust A: Deal 1d10 damage. * Missive A: Send a one-way telepathic message to subject. * My Light A: Your eyes emit 20-ft. cone of light. * Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws. * Precognition, Offensive A: Gain +1 insight bonus on your attack rolls. * Prescience, Offensive A: Gain +2 insight bonus on your damage rolls. * Sense Link A: You sense what the subject senses (single sense). * Skate: Subject slides skillfully along the ground. * Synesthete: You receive one kind of sense when another sense is stimulated. * Telempathic Projection: Alter the subject’s mood. * Vigor A: Gain 5 temporary hit points. [/QUOTE]
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