Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
WHat are the best books/items ever for D&D? :)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5255898" data-attributes="member: 29398"><p>Best D+D stuff evar?</p><p></p><p>1. 1e DMG. All that rich writing and wonderfully chaotic organization, with wandering harlots too! It just doesn't get any better!</p><p></p><p>2. 1e Players' Handbook. Almost as good as the DMG but there's a distinct lack of harlots...</p><p></p><p>3. 0e Basic Set (the red books). The foundation on which everything else was built.</p><p></p><p>4. The first 15 or so TSR adventure modules, taken as a batch. We might argue over which specific ones, but who here can't list 10 true classics out of them? There's been some good adventures since, but never all in a bunch like this.</p><p></p><p>5. City State of the [Invincible Overlord/World Emperor, pick one]. Horribly written and laid out but get past that and it's a DM's gold mine: there's enough ideas in there to build an entire campaign around.</p><p></p><p>6. Gamescience crystal dice. They never wear out!</p><p></p><p>7. The Priests' and Wizards' Spell Compendia from 2e. Still the standard by which all other spell lists are measured.</p><p></p><p>8. 3e Monster Manual. Ignoring the ugly statblocks, they managed to put enough new monsters in here to overwhelm the repeats; and the art is good enough that you can actually tell what each monster is supposed to look like!</p><p></p><p>9a. Old school metal character pieces. (but not monsters)</p><p></p><p>9b. 3e plastic monster minis. (but not character minis)</p><p></p><p>10. Dragon Magazine up to about issue 100. True magic, as each month we could literally watch the game develop before our eyes.</p><p></p><p>And a few things that could and should have been excellent, but weren't:</p><p></p><p>The Book of Erotic Fantasy. The game has been crying out for something like this since the dawn of time but this book blew the opportunity so badly it's likely closed the door for any similar future product even if done well. And that's a whole lot of sad.</p><p></p><p>Most early Judges' Guild adventure modules. They had some amazing ideas. Problem was, those ideas were put to paper by people who often seemed unable to consistently type, spell, proofread, or draw, and all couched in a nigh-incomprehensible stats system designed to avoid copyright issues.</p><p></p><p>1e Unearthed Arcana. While there's some nuggets here, a careful reader of Dragon mag. would have already found those nuggets and also got a better version of some of the rest of UA's content. Otherwise, a spectacular chance to augment and expand 1e was largely butchered on the altar of power creep.</p><p></p><p>Lan-"I can't type, spell, proofread or draw either - just ask my players"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5255898, member: 29398"] Best D+D stuff evar? 1. 1e DMG. All that rich writing and wonderfully chaotic organization, with wandering harlots too! It just doesn't get any better! 2. 1e Players' Handbook. Almost as good as the DMG but there's a distinct lack of harlots... 3. 0e Basic Set (the red books). The foundation on which everything else was built. 4. The first 15 or so TSR adventure modules, taken as a batch. We might argue over which specific ones, but who here can't list 10 true classics out of them? There's been some good adventures since, but never all in a bunch like this. 5. City State of the [Invincible Overlord/World Emperor, pick one]. Horribly written and laid out but get past that and it's a DM's gold mine: there's enough ideas in there to build an entire campaign around. 6. Gamescience crystal dice. They never wear out! 7. The Priests' and Wizards' Spell Compendia from 2e. Still the standard by which all other spell lists are measured. 8. 3e Monster Manual. Ignoring the ugly statblocks, they managed to put enough new monsters in here to overwhelm the repeats; and the art is good enough that you can actually tell what each monster is supposed to look like! 9a. Old school metal character pieces. (but not monsters) 9b. 3e plastic monster minis. (but not character minis) 10. Dragon Magazine up to about issue 100. True magic, as each month we could literally watch the game develop before our eyes. And a few things that could and should have been excellent, but weren't: The Book of Erotic Fantasy. The game has been crying out for something like this since the dawn of time but this book blew the opportunity so badly it's likely closed the door for any similar future product even if done well. And that's a whole lot of sad. Most early Judges' Guild adventure modules. They had some amazing ideas. Problem was, those ideas were put to paper by people who often seemed unable to consistently type, spell, proofread, or draw, and all couched in a nigh-incomprehensible stats system designed to avoid copyright issues. 1e Unearthed Arcana. While there's some nuggets here, a careful reader of Dragon mag. would have already found those nuggets and also got a better version of some of the rest of UA's content. Otherwise, a spectacular chance to augment and expand 1e was largely butchered on the altar of power creep. Lan-"I can't type, spell, proofread or draw either - just ask my players"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WHat are the best books/items ever for D&D? :)
Top