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WHat are the best books/items ever for D&D? :)
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<blockquote data-quote="Doug McCrae" data-source="post: 5256034" data-attributes="member: 21169"><p><strong>Dungeons & Dragons Basic Set</strong> </p><p>By Tom Moldvay. Imo, B/X D&D is one of the better versions of D&D. Clearly presented, keeps what's good, discards the useless cruft.</p><p></p><p>It is, I believe, the first major product from TSR to encourage roleplaying, in the sense of the character having a different personality from the player. This stems in large part from a somewhat different concept of alignment. In 1e it is seen as an abstract principle, whereas in BD&D alignment is more a descriptor of personality and behaviour. In the famous play example, Sister Rebecca's virtuousness appears to be alignment-based. There is also a passage about the separation of player knowledge from character knowledge. Again the approach is different from 1e - “Your character doesn't know that” rather than 'blue bolts'.</p><p></p><p></p><p><strong>Eberron Campaign Setting</strong> </p><p>There's a spark of genius in Eberron, it manages to do something never before achieved in the history of D&D – find a new twist on its traditional kitchen sink setting. The answer is to combine it with one of the other great kitchen sinks of adventure fiction – the pulps of the 20s and 30s. Other good settings – Al Qadim, Dark Sun – are parsimonious, they pare the sink away. This is quite reasonable but it's an obvious solution, done many times before. Eberron takes a completely different, and imo cleverer, approach.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5256034, member: 21169"] [B]Dungeons & Dragons Basic Set[/B] By Tom Moldvay. Imo, B/X D&D is one of the better versions of D&D. Clearly presented, keeps what's good, discards the useless cruft. It is, I believe, the first major product from TSR to encourage roleplaying, in the sense of the character having a different personality from the player. This stems in large part from a somewhat different concept of alignment. In 1e it is seen as an abstract principle, whereas in BD&D alignment is more a descriptor of personality and behaviour. In the famous play example, Sister Rebecca's virtuousness appears to be alignment-based. There is also a passage about the separation of player knowledge from character knowledge. Again the approach is different from 1e - “Your character doesn't know that” rather than 'blue bolts'. [B]Eberron Campaign Setting[/B] There's a spark of genius in Eberron, it manages to do something never before achieved in the history of D&D – find a new twist on its traditional kitchen sink setting. The answer is to combine it with one of the other great kitchen sinks of adventure fiction – the pulps of the 20s and 30s. Other good settings – Al Qadim, Dark Sun – are parsimonious, they pare the sink away. This is quite reasonable but it's an obvious solution, done many times before. Eberron takes a completely different, and imo cleverer, approach. [/QUOTE]
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WHat are the best books/items ever for D&D? :)
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