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General Tabletop Discussion
*TTRPGs General
WHat are the best books/items ever for D&D? :)
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<blockquote data-quote="haakon1" data-source="post: 5257525" data-attributes="member: 25619"><p>I'll skip the rules books, since that's the stuff of edition wars . . . </p><p></p><p>AD&D/Basic era:</p><p>1) Keep on the Borderlands - most iconic adventure/setting of D&D, to me</p><p></p><p>2) Lost Caverns of Tsojcanth - lots of interesting stuff for the DM, and a fun, complex adventure for the players</p><p></p><p>3) Against the Giants/Descent into the Depths/Queen of the Demon Web pits series -- best adventure path of the era</p><p></p><p>4) Greyhawk boxed set - To me Greyhawk & D&D are conjoined twins -- the game was built in this setting.</p><p></p><p>5) Village of Hommlett - fun adventure, good setting</p><p></p><p>6) Oriental Adventurers - excellent alternative to the usual</p><p></p><p>7) Sinister Secret of Saltmarsh series -- a UK AD&D adventure path. Really creative stuff!</p><p></p><p>3e era:</p><p></p><p>1) Sunless Citadel -- fun little adventure, excellent intro to the new edition</p><p></p><p>2) Living Greyhawk -- excellent revival of the dead setting, trying to pull back together a shattered canon</p><p></p><p>3) Temple of Elemental Evil computer game -- finally, true turn-based party-strength D&D, with true D&D rules. If only it were not so buggy, and would actually run at all for me anymore.</p><p></p><p>4) Red Hand of Doom -- a war in an adventure, which means a successful genre expansion, like Ravenloft or Oriental Adventures in the AD&D era.</p><p></p><p>5) Shackled City -- As I recall (which may be incorrect), the first adventure path. Awesome that it's published as one book.</p><p></p><p>6) Magical Medieval Society: Western Europe -- not necessarily useful, but a fun intellectual romp</p></blockquote><p></p>
[QUOTE="haakon1, post: 5257525, member: 25619"] I'll skip the rules books, since that's the stuff of edition wars . . . AD&D/Basic era: 1) Keep on the Borderlands - most iconic adventure/setting of D&D, to me 2) Lost Caverns of Tsojcanth - lots of interesting stuff for the DM, and a fun, complex adventure for the players 3) Against the Giants/Descent into the Depths/Queen of the Demon Web pits series -- best adventure path of the era 4) Greyhawk boxed set - To me Greyhawk & D&D are conjoined twins -- the game was built in this setting. 5) Village of Hommlett - fun adventure, good setting 6) Oriental Adventurers - excellent alternative to the usual 7) Sinister Secret of Saltmarsh series -- a UK AD&D adventure path. Really creative stuff! 3e era: 1) Sunless Citadel -- fun little adventure, excellent intro to the new edition 2) Living Greyhawk -- excellent revival of the dead setting, trying to pull back together a shattered canon 3) Temple of Elemental Evil computer game -- finally, true turn-based party-strength D&D, with true D&D rules. If only it were not so buggy, and would actually run at all for me anymore. 4) Red Hand of Doom -- a war in an adventure, which means a successful genre expansion, like Ravenloft or Oriental Adventures in the AD&D era. 5) Shackled City -- As I recall (which may be incorrect), the first adventure path. Awesome that it's published as one book. 6) Magical Medieval Society: Western Europe -- not necessarily useful, but a fun intellectual romp [/QUOTE]
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WHat are the best books/items ever for D&D? :)
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