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WHat are the best books/items ever for D&D? :)
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<blockquote data-quote="Particle_Man" data-source="post: 5258082" data-attributes="member: 892"><p>1e's fab 5 (players handbook, monster manual, fiend folio, monster manual II and definitely the DMG).</p><p>The Dragonlance novels. As a kid, I loved these.</p><p></p><p>Dungeon! the board game. Fun in itself, plus I raided it for its miniatures.</p><p></p><p>B/X - Moldvay/Cook rules. My favorite.</p><p>Rules Cyclopedia - But this is a very complete version, a done in one that can last forever, if you remember to give Thieves and Mystics +30% to everything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2nd ed. The settings. The beautiful beautiful settings.</p><p></p><p>3rd ed:</p><p>Draconomicon - finally fixes a pain in the butt in 3rd ed -- actually puts together dragon stats (including spell selection) for all age categories for the 10 basic types. A big timesaver.</p><p>PHB II - goes a long way to helping the fighter, and has need class options for others like the Hexblade. Also nice quick NPC rules in the back.</p><p>Expanded Psionics Handbook - finally gets the balance right.</p><p>Complete Arcane for the Warlock. A class that is not only flavourful, but easy to use for players and DMs alike.</p><p>Tome of Battle - Like, wow!</p><p></p><p>Mutants and Masterminds - very well done for comic book supers.</p><p>Testament - I actually learned something about the history of the Jewish people from this game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In addition to combat, has nice "here's your community, how do you keep it going in the face of various troubles?" rules.</p><p>Iron Heroes - Lets you be METAL without magic items.</p><p>Castles and Crusades - A simpler version of the game. Great for new players too, IME.</p><p>Book of the Righteous - A very nice pantheon and background. I have a friend that swears by it. Pity it wasn't updated to 3.5.</p><p>Kingdoms of Kalamar Campaign setting - Personally, I found it very well done and with lots of plot hooks waiting to grab hold. But this one varies from person to person.</p><p>Pathfinder Core Rulebook & Bestiary - Keeping the Flame going, and doing a fine job of it. Kudos for putting out a Pathfinder SRD!</p><p></p><p>4e - DMG - some good advice in this one.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 5258082, member: 892"] 1e's fab 5 (players handbook, monster manual, fiend folio, monster manual II and definitely the DMG). The Dragonlance novels. As a kid, I loved these. Dungeon! the board game. Fun in itself, plus I raided it for its miniatures. B/X - Moldvay/Cook rules. My favorite. Rules Cyclopedia - But this is a very complete version, a done in one that can last forever, if you remember to give Thieves and Mystics +30% to everything. :) 2nd ed. The settings. The beautiful beautiful settings. 3rd ed: Draconomicon - finally fixes a pain in the butt in 3rd ed -- actually puts together dragon stats (including spell selection) for all age categories for the 10 basic types. A big timesaver. PHB II - goes a long way to helping the fighter, and has need class options for others like the Hexblade. Also nice quick NPC rules in the back. Expanded Psionics Handbook - finally gets the balance right. Complete Arcane for the Warlock. A class that is not only flavourful, but easy to use for players and DMs alike. Tome of Battle - Like, wow! Mutants and Masterminds - very well done for comic book supers. Testament - I actually learned something about the history of the Jewish people from this game. :) In addition to combat, has nice "here's your community, how do you keep it going in the face of various troubles?" rules. Iron Heroes - Lets you be METAL without magic items. Castles and Crusades - A simpler version of the game. Great for new players too, IME. Book of the Righteous - A very nice pantheon and background. I have a friend that swears by it. Pity it wasn't updated to 3.5. Kingdoms of Kalamar Campaign setting - Personally, I found it very well done and with lots of plot hooks waiting to grab hold. But this one varies from person to person. Pathfinder Core Rulebook & Bestiary - Keeping the Flame going, and doing a fine job of it. Kudos for putting out a Pathfinder SRD! 4e - DMG - some good advice in this one. [/QUOTE]
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WHat are the best books/items ever for D&D? :)
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