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General Tabletop Discussion
*TTRPGs General
What are the best classes to start a new player on?
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<blockquote data-quote="Nifft" data-source="post: 3259387" data-attributes="member: 6562"><p>From the splatbooks... I recommend a focus on classes that have a lot of "unlimited-use" abilities, because this will encourage the players to actually use their abilities.</p><p></p><p></p><p><strong>Scout</strong>: Cool yet straightforward abilities, extra damage is easy to "trigger", and you don't rely on anyone else to function in combat.</p><p></p><p><strong>Warlock</strong>: <u>This</u> is an introductory spellcaster. Help the player pick his Invocations, though.</p><p></p><p><strong>Dragonfire Adept</strong>: The other introductory spellcaster. Again, help the player pick her Breath Effects and Invocations.</p><p></p><p><strong>Dragon Shaman</strong>: Easy "cleric" with unlimited buff spells but still some tactical thinking (to get maximum benefit from the auras).</p><p></p><p><strong>Psychic Warrior</strong>: Wait, wasn't I talking about unlimited use abilities?! The PsiWar's [Psionic] feats are his early combat abilities, his Powers should be considered secondary until he's levels up a bit. Help the player choose his feat & powers.</p><p></p><p><strong>Fighter</strong>: Well, duh.</p><p></p><p><strong>Ranger</strong>: Good skills, nice in an archery role, kinda squishy for a front-liner.</p><p></p><p><strong>Cleric</strong>: Buh?! Well, here's your spell list: <em>remove fear</em>, <em>bless</em>, <em>detect evil</em>, <em>magic weapon</em>, and <em>protection from evil</em>. You can spontaneously convert prepared spells into <em>cure light wounds</em>. Here's a shield, a mace, and some medium armor. Oh yeah, and you get to pick a deity! Remember, Pelor = Satan.</p><p></p><p></p><p></p><p>IMHO, these would be bad:</p><p></p><p><s>Bard</s>: Complicated to enjoy, since they spend so little time in the spotlight, and yet have a lot of complex abilities.</p><p></p><p><s>Barbarian</s>: Limited x/day abilities, and in my experience, they die easy.</p><p></p><p><s>Wizard, Druid, Psion, Binder, Spellthief</s>: Too complex.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3259387, member: 6562"] From the splatbooks... I recommend a focus on classes that have a lot of "unlimited-use" abilities, because this will encourage the players to actually use their abilities. [b]Scout[/b]: Cool yet straightforward abilities, extra damage is easy to "trigger", and you don't rely on anyone else to function in combat. [b]Warlock[/b]: [u]This[/u] is an introductory spellcaster. Help the player pick his Invocations, though. [b]Dragonfire Adept[/b]: The other introductory spellcaster. Again, help the player pick her Breath Effects and Invocations. [b]Dragon Shaman[/b]: Easy "cleric" with unlimited buff spells but still some tactical thinking (to get maximum benefit from the auras). [b]Psychic Warrior[/b]: Wait, wasn't I talking about unlimited use abilities?! The PsiWar's [Psionic] feats are his early combat abilities, his Powers should be considered secondary until he's levels up a bit. Help the player choose his feat & powers. [b]Fighter[/b]: Well, duh. [b]Ranger[/b]: Good skills, nice in an archery role, kinda squishy for a front-liner. [b]Cleric[/b]: Buh?! Well, here's your spell list: [i]remove fear[/i], [i]bless[/i], [i]detect evil[/i], [i]magic weapon[/i], and [i]protection from evil[/i]. You can spontaneously convert prepared spells into [i]cure light wounds[/i]. Here's a shield, a mace, and some medium armor. Oh yeah, and you get to pick a deity! Remember, Pelor = Satan. IMHO, these would be bad: [s]Bard[/s]: Complicated to enjoy, since they spend so little time in the spotlight, and yet have a lot of complex abilities. [s]Barbarian[/s]: Limited x/day abilities, and in my experience, they die easy. [s]Wizard, Druid, Psion, Binder, Spellthief[/s]: Too complex. Cheers, -- N [/QUOTE]
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What are the best classes to start a new player on?
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