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*TTRPGs General
What are the best classes to start a new player on?
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<blockquote data-quote="Jedi_Solo" data-source="post: 3260163" data-attributes="member: 40245"><p>My first reaction is to say Fighter. Help them with the feats and pick stuff that stays 'under the hood' - as in stuff that just sits on the sheet of paper and it won't matter if the player doesn't have a clue what it does. Stuff like Weapon Focus and the +2 to Saves feats. Even avoid Power Attack if the level is low enough. This allows the player to hit stuff and learn the basics of combat and not really have to make any choices other than kill Kobald B instead of Kobald A. Sure, they won't be the best Fighter ever created but that isn't the point right now.</p><p></p><p>Barbarian isn't bad but you will get the question of "Should I Rage now?" and if they do number change on the sheet of paper.</p><p></p><p>I would say Rogue as second choice. There are a few things they need to think about (setting up Sneak Attack and remembering to search for traps) but nothing that affects the numbers in front of them, and if they have any RPG experience - even computer game stuff -they shouldn't have a problem with a few extra things to keep track of.</p><p></p><p>The Warlock has been mentioned a few times but it isn't nearly as easy as it looks. In my opinion there is NO easy magic in D&D. The Warlock is easier - but not easy. Our group knows this from experience. We had a new player join us well over a year ago and the player was asked what they wanted to play. "Something with magic." Makes sense - it is a swords and sorcery game and the idea of blowing stuff with magic is a staple of the genre and very appealing. They got set up with a Warlock. The group was at forth level so the Warlock already had a few different abilities and invocation shapes. This was actually too complex too quickly. The player still doesn't get the entire game since in combat they almost always take a single attack with their invocation and the player (as far as I know) hasn't actually read the PHB (which is another issue entirely) even after a year of very casual play.</p><p></p><p>My first suggestions are the Fighter and Rogue.</p><p>My second suggestion in NO magic at all for the new player. Not even the Warlock.</p><p>My third suggestion is if they decide to stay with the game then they need to read the PHB.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3260163, member: 40245"] My first reaction is to say Fighter. Help them with the feats and pick stuff that stays 'under the hood' - as in stuff that just sits on the sheet of paper and it won't matter if the player doesn't have a clue what it does. Stuff like Weapon Focus and the +2 to Saves feats. Even avoid Power Attack if the level is low enough. This allows the player to hit stuff and learn the basics of combat and not really have to make any choices other than kill Kobald B instead of Kobald A. Sure, they won't be the best Fighter ever created but that isn't the point right now. Barbarian isn't bad but you will get the question of "Should I Rage now?" and if they do number change on the sheet of paper. I would say Rogue as second choice. There are a few things they need to think about (setting up Sneak Attack and remembering to search for traps) but nothing that affects the numbers in front of them, and if they have any RPG experience - even computer game stuff -they shouldn't have a problem with a few extra things to keep track of. The Warlock has been mentioned a few times but it isn't nearly as easy as it looks. In my opinion there is NO easy magic in D&D. The Warlock is easier - but not easy. Our group knows this from experience. We had a new player join us well over a year ago and the player was asked what they wanted to play. "Something with magic." Makes sense - it is a swords and sorcery game and the idea of blowing stuff with magic is a staple of the genre and very appealing. They got set up with a Warlock. The group was at forth level so the Warlock already had a few different abilities and invocation shapes. This was actually too complex too quickly. The player still doesn't get the entire game since in combat they almost always take a single attack with their invocation and the player (as far as I know) hasn't actually read the PHB (which is another issue entirely) even after a year of very casual play. My first suggestions are the Fighter and Rogue. My second suggestion in NO magic at all for the new player. Not even the Warlock. My third suggestion is if they decide to stay with the game then they need to read the PHB. [/QUOTE]
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What are the best classes to start a new player on?
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