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What are the best Cyberpunk supplements?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2951463" data-attributes="member: 20805"><p>Hoi Chummer!</p><p></p><p>I am in the same boat as you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>My favorite supplements, in no particular order:</p><p></p><p> Maximum Metal: Why? well duh.. more guns and stuff. Good rules on explosives and solid rules for running ACPA...altho PCs in walking tanks can get dangerous, its still a cool addition to Arasaka's security perimeter <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Also has some good vehicle stuff</p><p></p><p> Grimms Cybertales: {I think thats the name..} This is the one with the expanded cyberphychosis rules. Much much better than the core rules.</p><p></p><p> Chrome Berets: A module without any new rules crunch.. but damn good module.</p><p></p><p> Tales from the Forlorn Hope: A series of modules based out of a tavern in Night City... again, no new rules crunch...</p><p></p><p> Ocelot's Drug rules: well, free online stuff counts, right? Found this gem over at Blackhammers site, along with a plethora of other cool stuff.</p><p></p><p>These are on my list of need to restock, except for Max Metal and Ocelot's rules. </p><p>The guys who wrote Grimms' also did a good module that included some crunch on deep sea exploration... "Sub-Attica" IIRC.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2951463, member: 20805"] Hoi Chummer! I am in the same boat as you :( My favorite supplements, in no particular order: Maximum Metal: Why? well duh.. more guns and stuff. Good rules on explosives and solid rules for running ACPA...altho PCs in walking tanks can get dangerous, its still a cool addition to Arasaka's security perimeter :] Also has some good vehicle stuff Grimms Cybertales: {I think thats the name..} This is the one with the expanded cyberphychosis rules. Much much better than the core rules. Chrome Berets: A module without any new rules crunch.. but damn good module. Tales from the Forlorn Hope: A series of modules based out of a tavern in Night City... again, no new rules crunch... Ocelot's Drug rules: well, free online stuff counts, right? Found this gem over at Blackhammers site, along with a plethora of other cool stuff. These are on my list of need to restock, except for Max Metal and Ocelot's rules. The guys who wrote Grimms' also did a good module that included some crunch on deep sea exploration... "Sub-Attica" IIRC. [/QUOTE]
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What are the best Cyberpunk supplements?
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