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General Tabletop Discussion
*TTRPGs General
What are the "best" Dungeon adventures
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<blockquote data-quote="jester47" data-source="post: 2761446" data-attributes="member: 2238"><p>I at one time endeavored to own all the "best" of dungeon. I took some polls and did a lot of research. I owned every 3e+ dungeon, and had everything that was even slightly remembered as being good from the older players. I looked them all over and read them all.</p><p></p><p>Here is my conclusion:</p><p></p><p>As I was reading through all the magazines, I came to the realiseation that I was never going to be able to play them all. That is when I realised that ignorance is bliss. 3e is about having options. But I realised that having too many options starts to take away from the fun because you always fear that you are never going to use everything.</p><p></p><p>The best Dungeon adventure in my opinion is any one that a DM gets his players to play and turns out to be loads of fun. </p><p></p><p>Obviously you are looking for recommendations. And the ones ussually suggested are pretty good. But if you have to really dig to find it, don't wory about it. Mona and his crew are putting out lots of good stuff and so you don't have to look very far for a good adventure.</p><p></p><p>I will put it this way: the best dungeon adventure is the one that you don't have to convert to 3.5 or whatever system you play, and the one that you don't have to go digging through the hobby store bins for. i.e. the one you you are excited about and can get your hands on ASAP and play ASAP.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 2761446, member: 2238"] I at one time endeavored to own all the "best" of dungeon. I took some polls and did a lot of research. I owned every 3e+ dungeon, and had everything that was even slightly remembered as being good from the older players. I looked them all over and read them all. Here is my conclusion: As I was reading through all the magazines, I came to the realiseation that I was never going to be able to play them all. That is when I realised that ignorance is bliss. 3e is about having options. But I realised that having too many options starts to take away from the fun because you always fear that you are never going to use everything. The best Dungeon adventure in my opinion is any one that a DM gets his players to play and turns out to be loads of fun. Obviously you are looking for recommendations. And the ones ussually suggested are pretty good. But if you have to really dig to find it, don't wory about it. Mona and his crew are putting out lots of good stuff and so you don't have to look very far for a good adventure. I will put it this way: the best dungeon adventure is the one that you don't have to convert to 3.5 or whatever system you play, and the one that you don't have to go digging through the hobby store bins for. i.e. the one you you are excited about and can get your hands on ASAP and play ASAP. Aaron. [/QUOTE]
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