Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What are the best low level clerical spells for use in warfare?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 2606060" data-attributes="member: 13966"><p>Depending on how many clerics you include in the army, and how many of them are 5th-level or higher, Create Food & Water may or may not be useful enough. At 3rd-level it'll support 9 soldiers a day, with each casting. Most 5th-level clerics will only have 13 or 14 Wisdom (remember 16s, 17s, and 18s are exceptional individuals, not average fellas), so they'll only get 1 CF&W per day. Now, if you have 1 5th-level cleric per 8 other soldiers, you could sustain the army indefinately, if the army has no horses or pack animals to support. However, while this may be useful financially for the army's nation or whatever, it does almost nothing to help the army in actual combat; a well-fed but undergunned or undermanned army is not much use unless they're super-skilled or something.</p><p></p><p>*5th-level cleric*</p><p>0-level: Cure Minor Wounds x2, Purify Food & Drink x3</p><p>1st-level: Magic Weapon (D), Bless x2, Bane</p><p>2nd-level: Spiritual Weapon (D), Sound Burst, Sound Burst</p><p>3rd-level: Magic Vestment (D), Summon Monster III</p><p></p><p>Summon 1d3 lemures with SM3, and they'll mow down enemy troops with impunity thanks to their damage reduction. Most grunts won't have magic weapons, and most grunts don't have 16+ Str, Power Attack, and a greatsword (or even just one of those).</p><p></p><p>*3rd-level cleric*</p><p>0-level: Cure Minor Wounds x2, Purify Food & Drink x2</p><p>1st-level: Magic Weapon (D), Bless, Bane</p><p>2nd-level: Spiritual Weapon (D), Sound Burst</p><p></p><p>Many of the low-level spells aren't so useful in mass combat. Darkness et al requires an object and then you'd have to chuck the object at the enemy, despite the darkness encompassing you at first, plus the enemy formation could just move out of the way on the next round, ultimately making for maybe a 1-round distraction of some troops. Obscuring Mist is centered on the caster, so no help there. Wind Wall would only reach 25 feet high and 50 feet across, so it won't be much impediment to enemy archers (especially since the archers will be firing upward, lobbing arrows over to your troops indirectly from above). Silence just won't help often enough. Calm Emotions ends when the subjects are damaged. Prayer is horribly short on duration and doesn't extend very far, so it's inferior to Bless most of the time. Single-target spells are wasteful in mass combat. Enthrall is broken if the subjects are attacked. Etc.</p><p></p><p>During transit, of course, the clerics can prepare lots of Create Water, Purify Food & Drink, and Create Food & Water spells. But once the day of battle is nearly upon them, they should prepare to fight. Unless they're evil-aligned or something, they can probably convert spells to Cures when needed.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2606060, member: 13966"] Depending on how many clerics you include in the army, and how many of them are 5th-level or higher, Create Food & Water may or may not be useful enough. At 3rd-level it'll support 9 soldiers a day, with each casting. Most 5th-level clerics will only have 13 or 14 Wisdom (remember 16s, 17s, and 18s are exceptional individuals, not average fellas), so they'll only get 1 CF&W per day. Now, if you have 1 5th-level cleric per 8 other soldiers, you could sustain the army indefinately, if the army has no horses or pack animals to support. However, while this may be useful financially for the army's nation or whatever, it does almost nothing to help the army in actual combat; a well-fed but undergunned or undermanned army is not much use unless they're super-skilled or something. *5th-level cleric* 0-level: Cure Minor Wounds x2, Purify Food & Drink x3 1st-level: Magic Weapon (D), Bless x2, Bane 2nd-level: Spiritual Weapon (D), Sound Burst, Sound Burst 3rd-level: Magic Vestment (D), Summon Monster III Summon 1d3 lemures with SM3, and they'll mow down enemy troops with impunity thanks to their damage reduction. Most grunts won't have magic weapons, and most grunts don't have 16+ Str, Power Attack, and a greatsword (or even just one of those). *3rd-level cleric* 0-level: Cure Minor Wounds x2, Purify Food & Drink x2 1st-level: Magic Weapon (D), Bless, Bane 2nd-level: Spiritual Weapon (D), Sound Burst Many of the low-level spells aren't so useful in mass combat. Darkness et al requires an object and then you'd have to chuck the object at the enemy, despite the darkness encompassing you at first, plus the enemy formation could just move out of the way on the next round, ultimately making for maybe a 1-round distraction of some troops. Obscuring Mist is centered on the caster, so no help there. Wind Wall would only reach 25 feet high and 50 feet across, so it won't be much impediment to enemy archers (especially since the archers will be firing upward, lobbing arrows over to your troops indirectly from above). Silence just won't help often enough. Calm Emotions ends when the subjects are damaged. Prayer is horribly short on duration and doesn't extend very far, so it's inferior to Bless most of the time. Single-target spells are wasteful in mass combat. Enthrall is broken if the subjects are attacked. Etc. During transit, of course, the clerics can prepare lots of Create Water, Purify Food & Drink, and Create Food & Water spells. But once the day of battle is nearly upon them, they should prepare to fight. Unless they're evil-aligned or something, they can probably convert spells to Cures when needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the best low level clerical spells for use in warfare?
Top