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What are the best sources for City Based games?
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<blockquote data-quote="Desdichado" data-source="post: 1874133" data-attributes="member: 2205"><p>I don't know that there are that many gritty city products out there, barring some of the old WHFRPG material like Marienburg, or something like that.</p><p></p><p>Freeport and Sharn are both easy to "gritty up" with very minimal work, though. You say you have Sharn and you want it more gritty? It's already got most of the leaders with a LN alignment, at best, various shades of evil being quite common, even in the so-called LG church. It's got vast sections of completely uncontrolled and unpatrolled slums, run by crimelords. It's got <em>relatively</em> low-level iconic NPCs.</p><p></p><p>If you don't think Sharn's gritty enough, you're reading too many of the Cliffside sections, and stuff like that. Keep them away from the (actually quite few and far between) nicer sections of the city, play up the intrique that's already present in the setting, make social mobility a bit harder; and you're good to go.</p><p></p><p>A "problem" with a lot of D&D games is that the PCs are already tagged by some noble to go solve his problem for him, and then after than they're relatively rich and famous; D&D style celebrities if you will. But picture this; nobody who'd anybody important will talk to these bumpkin 1st level PCs. First time they get involved in some action, instead of being hailed as heroes, the PCs are spun as illegal vigilantes at best; armed and dangerous criminals at worst. And not only that, criminals who <em>don't</em> belong to the organized crime bosses' payrolls, so they're making enemies on both sides of the law, and getting a bad reputation across town as well.</p><p></p><p>So, if the PC's have to keep a low profile and keep to the seedier sides of town where they won't immediately be hauled in as criminals, I imagine you'll see Sharn turn about as gritty as any other fantasy city out there.</p><p></p><p>Freeport could be done the same way; and it's already got a rather lawless, criminal history to begin with, making it all the easier. But Sharn is really whetting my appetite as I'm reading it as a potentially really gritty setting to place a game of intrigue, paranoia and general nastiness.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1874133, member: 2205"] I don't know that there are that many gritty city products out there, barring some of the old WHFRPG material like Marienburg, or something like that. Freeport and Sharn are both easy to "gritty up" with very minimal work, though. You say you have Sharn and you want it more gritty? It's already got most of the leaders with a LN alignment, at best, various shades of evil being quite common, even in the so-called LG church. It's got vast sections of completely uncontrolled and unpatrolled slums, run by crimelords. It's got [i]relatively[/i] low-level iconic NPCs. If you don't think Sharn's gritty enough, you're reading too many of the Cliffside sections, and stuff like that. Keep them away from the (actually quite few and far between) nicer sections of the city, play up the intrique that's already present in the setting, make social mobility a bit harder; and you're good to go. A "problem" with a lot of D&D games is that the PCs are already tagged by some noble to go solve his problem for him, and then after than they're relatively rich and famous; D&D style celebrities if you will. But picture this; nobody who'd anybody important will talk to these bumpkin 1st level PCs. First time they get involved in some action, instead of being hailed as heroes, the PCs are spun as illegal vigilantes at best; armed and dangerous criminals at worst. And not only that, criminals who [i]don't[/i] belong to the organized crime bosses' payrolls, so they're making enemies on both sides of the law, and getting a bad reputation across town as well. So, if the PC's have to keep a low profile and keep to the seedier sides of town where they won't immediately be hauled in as criminals, I imagine you'll see Sharn turn about as gritty as any other fantasy city out there. Freeport could be done the same way; and it's already got a rather lawless, criminal history to begin with, making it all the easier. But Sharn is really whetting my appetite as I'm reading it as a potentially really gritty setting to place a game of intrigue, paranoia and general nastiness. [/QUOTE]
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