Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are the best sources for City Based games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr Simon" data-source="post: 1874562" data-attributes="member: 21938"><p><strong>Running City adventures</strong></p><p></p><p>First thing, it depends really what you mean by "gritty", which can be interpreted several ways. If you mean "Life is Cheap", that's slightly tricky to do using D&D because PCs quite quickly become moderately tough, and healing spells are quite cheap. So if you want a Dickensian/Dostoyevsky kind of world you might need to fiddle with the game mechanics a bit.</p><p></p><p>If, on the other hand, you mean "Everyone's a bastard", that's much easier since it's merely a question of attitude. I suggest a healthy dose of Damon Runyon and/or Fritz Leiber before you being.</p><p></p><p>As for city adventuring in general, the main thing to remember is that the PCs have a lot more resources than if they were on their own in the wilds or a dungeon. You will find that you need to be ready to think on your feet more as they go off in all sorts of tangents, speak to completely irrelevent NPCs and so on.</p><p></p><p>City adventures tend to be a lot more character and event driven. I've found that the best way to prepare for them is:</p><p></p><p>First, draw up the main characters, be it the Crime Boss, Corrupt Magister, Wronged Wife etc. and be sure that you know what they want, how far they are prepared to get it and what resources that they have. Key points.</p><p></p><p>Second, have handy some details of prime locations (possibly with an idea of the level of activity at different times of the day) and it's alwasy useful to have a few extra floor-plans on hand in case you need them. I find I can extemporise if need be from places that I've been to.</p><p></p><p>Third, it's handy to have a few stats for stock characters like City Watchmen or Slayer's Brotherhood Journeymen, in case they are needed. Some idea about various organisations in town is good (with the same motivational check-list as the individuals above). Allow characters to have contacts or connections to various guilds, orders, societies etc. </p><p></p><p>For the best in city adventuring, make sure that your city is old, crowded, mazy and built upon years of long forgotten and shady history so that you can throw in the occasional pseudo-dungeon crawl through the catacombs of the Forgotten Cathedral.</p><p></p><p>Adventures work best if they are of the "Wind them up and watch them go" sort, rather than plotted in any way. You have your set-up, maybe a macguffin or two. The see what the PCs do and calculate how that changes the NPCs plans.</p><p></p><p>Oh, and finally, you need your tavern. Every shady city worthy of the name has its Silver Eel, Mended Drum, Shady Unicorn, Gimpy's Tavern and so on.</p><p></p><p>As an addendum, if you are using Sharn, you *might* be able to get away with adapting some Judge Dredd stuff, too.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 1874562, member: 21938"] [b]Running City adventures[/b] First thing, it depends really what you mean by "gritty", which can be interpreted several ways. If you mean "Life is Cheap", that's slightly tricky to do using D&D because PCs quite quickly become moderately tough, and healing spells are quite cheap. So if you want a Dickensian/Dostoyevsky kind of world you might need to fiddle with the game mechanics a bit. If, on the other hand, you mean "Everyone's a bastard", that's much easier since it's merely a question of attitude. I suggest a healthy dose of Damon Runyon and/or Fritz Leiber before you being. As for city adventuring in general, the main thing to remember is that the PCs have a lot more resources than if they were on their own in the wilds or a dungeon. You will find that you need to be ready to think on your feet more as they go off in all sorts of tangents, speak to completely irrelevent NPCs and so on. City adventures tend to be a lot more character and event driven. I've found that the best way to prepare for them is: First, draw up the main characters, be it the Crime Boss, Corrupt Magister, Wronged Wife etc. and be sure that you know what they want, how far they are prepared to get it and what resources that they have. Key points. Second, have handy some details of prime locations (possibly with an idea of the level of activity at different times of the day) and it's alwasy useful to have a few extra floor-plans on hand in case you need them. I find I can extemporise if need be from places that I've been to. Third, it's handy to have a few stats for stock characters like City Watchmen or Slayer's Brotherhood Journeymen, in case they are needed. Some idea about various organisations in town is good (with the same motivational check-list as the individuals above). Allow characters to have contacts or connections to various guilds, orders, societies etc. For the best in city adventuring, make sure that your city is old, crowded, mazy and built upon years of long forgotten and shady history so that you can throw in the occasional pseudo-dungeon crawl through the catacombs of the Forgotten Cathedral. Adventures work best if they are of the "Wind them up and watch them go" sort, rather than plotted in any way. You have your set-up, maybe a macguffin or two. The see what the PCs do and calculate how that changes the NPCs plans. Oh, and finally, you need your tavern. Every shady city worthy of the name has its Silver Eel, Mended Drum, Shady Unicorn, Gimpy's Tavern and so on. As an addendum, if you are using Sharn, you *might* be able to get away with adapting some Judge Dredd stuff, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the best sources for City Based games?
Top