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General Tabletop Discussion
*TTRPGs General
What are the better 3rd-party D&D supplements?
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<blockquote data-quote="2WS-Steve" data-source="post: 1523013" data-attributes="member: 3289"><p>I'll second the Experts book trancejeremy mentioned. It's very cool and looks sort of old school Judge's Guild with its white cover and woodcut art.</p><p></p><p>My collection isn't very up to date since I moved away from my gaming group but here's some of my old favorites:</p><p></p><p>The Freeport books (city book and modules) are nice for their flavor. Bluffisde and Streets of Silver are great for their depth of detail though I find Bluffside a bit easier to drop into my campaign since Streets of Silver has this strong Venetian theme running through it. I've like the distinctiveness of the Scarred Lands city books--each of the cities feels unique--but they don't have as much depth as the big city books and I feel a little uncomfortable using them outside the Scarred Lands.</p><p></p><p>Seven Strongholds is another nice supplement--it has seven castles. They aren't generic and that's actually what I like about them.</p><p></p><p>The Monsternomicon is still my favorite monster book after the Monster Manual.</p><p></p><p>I like Spells and Magic from Bastion, and Occult Lore from Atlas is pretty decent.</p><p></p><p>Monster's Handbook is a great thing for juicing up some critters.</p><p></p><p>I've enjoyed the Necromancer Games modules. Didn't get a chance to finish Rappan Athuk before I had to leave but I liked the way there were lots of different routes through the dungeon. However, it did have some design problems, a little too much of the old school no-chance-deathtraps. Still, I just used it as something of a template then filled in a story around it.</p><p></p><p>Darkfuries maps (in PDF) have been awfully handy. This is where I go for more generic castles, inns, or temples.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 1523013, member: 3289"] I'll second the Experts book trancejeremy mentioned. It's very cool and looks sort of old school Judge's Guild with its white cover and woodcut art. My collection isn't very up to date since I moved away from my gaming group but here's some of my old favorites: The Freeport books (city book and modules) are nice for their flavor. Bluffisde and Streets of Silver are great for their depth of detail though I find Bluffside a bit easier to drop into my campaign since Streets of Silver has this strong Venetian theme running through it. I've like the distinctiveness of the Scarred Lands city books--each of the cities feels unique--but they don't have as much depth as the big city books and I feel a little uncomfortable using them outside the Scarred Lands. Seven Strongholds is another nice supplement--it has seven castles. They aren't generic and that's actually what I like about them. The Monsternomicon is still my favorite monster book after the Monster Manual. I like Spells and Magic from Bastion, and Occult Lore from Atlas is pretty decent. Monster's Handbook is a great thing for juicing up some critters. I've enjoyed the Necromancer Games modules. Didn't get a chance to finish Rappan Athuk before I had to leave but I liked the way there were lots of different routes through the dungeon. However, it did have some design problems, a little too much of the old school no-chance-deathtraps. Still, I just used it as something of a template then filled in a story around it. Darkfuries maps (in PDF) have been awfully handy. This is where I go for more generic castles, inns, or temples. [/QUOTE]
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What are the better 3rd-party D&D supplements?
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