Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are the biggest real-life hinderances to your gaming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GQuail" data-source="post: 2867112" data-attributes="member: 30709"><p>My main problem for D&D is that some players are notably more reliably to attend than others. I'bve got a big group (8 players) so it's rare to get a full house: but whereas one or two are there every week, barring illness, others aren't so great.</p><p></p><p>One player in paticular missed 5 sessions in a row, coming back for thie first time this week: this to be fair was due to University exams, but out of those 5 sessions at least one he outright promised me he'd make it because his exams were over, then didn't turn up because "a chick said I was hot, but she had a boyfriend." :-( The same guy has a habit of turning up for sessions, then part the way through announcing he has to leave at 9 or so because he's meeting people at a pub. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> After almost two years of playing on the same day at the same time, I have no idea why he's making regular commitments on game night.....</p><p></p><p>But yeah, I'm often missing a couple of players, and the side-effect is that it's hard to write an adventure with specific plot hooks for characters because I can't rely on some players to be there every week: I know that every X weeks one does overtime on a Thursday, one is likely to wander out halfway through and miss the cliffhanger, one misses the first half depending on if he gets a lift from work or not so misses the resolution of the cliffhanger... </p><p></p><p>Worst of all, because I can't design plots around those players, if they do get invited to the pub or asked to do overtime or what have you, why wouldn't they say no? After all, the session won't fall apart without them, because nothing really happens to their PC anyway, right?... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>Otherwise, though, I don't have huge problems. Gaming is at my place, multiple players have cars and can ensure everyone gets to and from safely with minimal fuss, and far from work ruining my RPG mood I'm usually desperate my Thursday night to put on a geeky T-Shirt aftr work, get behind the screen and see what my players are in the mood to maul. ;-)</p></blockquote><p></p>
[QUOTE="GQuail, post: 2867112, member: 30709"] My main problem for D&D is that some players are notably more reliably to attend than others. I'bve got a big group (8 players) so it's rare to get a full house: but whereas one or two are there every week, barring illness, others aren't so great. One player in paticular missed 5 sessions in a row, coming back for thie first time this week: this to be fair was due to University exams, but out of those 5 sessions at least one he outright promised me he'd make it because his exams were over, then didn't turn up because "a chick said I was hot, but she had a boyfriend." :-( The same guy has a habit of turning up for sessions, then part the way through announcing he has to leave at 9 or so because he's meeting people at a pub. :confused: After almost two years of playing on the same day at the same time, I have no idea why he's making regular commitments on game night..... But yeah, I'm often missing a couple of players, and the side-effect is that it's hard to write an adventure with specific plot hooks for characters because I can't rely on some players to be there every week: I know that every X weeks one does overtime on a Thursday, one is likely to wander out halfway through and miss the cliffhanger, one misses the first half depending on if he gets a lift from work or not so misses the resolution of the cliffhanger... Worst of all, because I can't design plots around those players, if they do get invited to the pub or asked to do overtime or what have you, why wouldn't they say no? After all, the session won't fall apart without them, because nothing really happens to their PC anyway, right?... :mad: Otherwise, though, I don't have huge problems. Gaming is at my place, multiple players have cars and can ensure everyone gets to and from safely with minimal fuss, and far from work ruining my RPG mood I'm usually desperate my Thursday night to put on a geeky T-Shirt aftr work, get behind the screen and see what my players are in the mood to maul. ;-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the biggest real-life hinderances to your gaming?
Top