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What are the biggest RPG crimes?
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<blockquote data-quote="Gradine" data-source="post: 7556296" data-attributes="member: 57112"><p>This. Easily the worst player sin. Literally everything else that has been mentioned in this thread I can deal with, work with, isn't actually a problem for me at all, or is an example of general social dysfunction and not particularly RPG-specific. There are situations or games where a health amount of distrust and antipathy can be a part of the fun (I'm thinking <em>Paranoia</em> here) but in most team-based RPGs this kind of player vs player antagonism is the opposite of fun. </p><p></p><p>I kind of lump in the "players won't go along with the established plot thread" into this category usually because this tends to only be one player in particular and it's the same type of player as the one mentioned above. They're there to antagonize, to throw a wrench in any and all plans for their own amusement. If the entire party is balking then something has gone very wrong in the setup for the campaign/adventure and both the GM and the players need to take a step back and figure out where the disconnect is and resolve it.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7556296, member: 57112"] This. Easily the worst player sin. Literally everything else that has been mentioned in this thread I can deal with, work with, isn't actually a problem for me at all, or is an example of general social dysfunction and not particularly RPG-specific. There are situations or games where a health amount of distrust and antipathy can be a part of the fun (I'm thinking [I]Paranoia[/I] here) but in most team-based RPGs this kind of player vs player antagonism is the opposite of fun. I kind of lump in the "players won't go along with the established plot thread" into this category usually because this tends to only be one player in particular and it's the same type of player as the one mentioned above. They're there to antagonize, to throw a wrench in any and all plans for their own amusement. If the entire party is balking then something has gone very wrong in the setup for the campaign/adventure and both the GM and the players need to take a step back and figure out where the disconnect is and resolve it. [/QUOTE]
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