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What are the biggest threats?
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<blockquote data-quote="Crazy Jerome" data-source="post: 3800866" data-attributes="member: 54877"><p>The biggest threat?  I agree that they will probably go a "Bridge Too Far" in the sacred cow slaughter, somewhere.  And then they won't go far enough elsewhere.  But I don't see that as the biggest threat.</p><p></p><p>Rather, they'll make a set of totally reasonable, fun changes that we will all come to know and love.  However, these changes will have subtle, unintended side effects that annoy more and more as time passes.  Because these side effects are subtle, and the result of something obviously otherwise good, we will not get a clear fix to them.  Instead, we will get a "thousand cuts" trying to work around the issue--and that will contribute a lot to any bloat that develops.</p><p></p><p>In 3E, using prestige classes to cover holes in the rules, such as the caster multiclassing issue, is an example of what I mean.  As we see from some of the design comments already, removing the need for patch prestige classes has consumed some of their energy, but probably was only possible in a new design.  There is a window with the new structure to clean up such design issues in 4E without waiting for 5E, but can the issues requiring new design be teased out from the ones that would do better with tweaks and patches?</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 3800866, member: 54877"] The biggest threat? I agree that they will probably go a "Bridge Too Far" in the sacred cow slaughter, somewhere. And then they won't go far enough elsewhere. But I don't see that as the biggest threat. Rather, they'll make a set of totally reasonable, fun changes that we will all come to know and love. However, these changes will have subtle, unintended side effects that annoy more and more as time passes. Because these side effects are subtle, and the result of something obviously otherwise good, we will not get a clear fix to them. Instead, we will get a "thousand cuts" trying to work around the issue--and that will contribute a lot to any bloat that develops. In 3E, using prestige classes to cover holes in the rules, such as the caster multiclassing issue, is an example of what I mean. As we see from some of the design comments already, removing the need for patch prestige classes has consumed some of their energy, but probably was only possible in a new design. There is a window with the new structure to clean up such design issues in 4E without waiting for 5E, but can the issues requiring new design be teased out from the ones that would do better with tweaks and patches? [/QUOTE]
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What are the biggest threats?
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