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*Pathfinder & Starfinder
What are the biggest threats?
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<blockquote data-quote="KarinsDad" data-source="post: 3801094" data-attributes="member: 2011"><p>Punishing? </p><p></p><p>If you view it that way, that's your perogative. I view it as more of a sacrifice to gain exactly what the player wants.</p><p></p><p>One could say to make them equally as powerful, but that is probably impossible to do in all cases.</p><p></p><p>I would like them to be equally as powerful, but if given a choice, I prefer players to play the core classes over xyz du jour PrC. The main reason for this is so that we do not have to flip through books at the table in order to find out the details of special ability abc which is not in the core PHB.</p><p></p><p>But, it's not a matter of punishment. That's your "player entitlement" slant on it. The player is not entitled to play a PrC, he has to earn it. One way is to give up some power or utility.</p><p></p><p>It's a matter of sacrifice. In order to be the Bizarre Bugbear Hunter Wizard (which also forces the DM to work harder to incorporate this unusual PrC into both the campaign and integrate it with the rest of the PC group), the player and PC have to sacrifice some core abilities to gain the slightly not as potent or useful, but specific to the PrC non-core abilities.</p><p></p><p>And by slightly, I mean slighty. Even equal would be ok (although hard to accomplish and I would err on the side of slightly). In 3E, PrCs are often a LOT more powerful than core classes. That is one of the problems I think needs addressing.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3801094, member: 2011"] Punishing? If you view it that way, that's your perogative. I view it as more of a sacrifice to gain exactly what the player wants. One could say to make them equally as powerful, but that is probably impossible to do in all cases. I would like them to be equally as powerful, but if given a choice, I prefer players to play the core classes over xyz du jour PrC. The main reason for this is so that we do not have to flip through books at the table in order to find out the details of special ability abc which is not in the core PHB. But, it's not a matter of punishment. That's your "player entitlement" slant on it. The player is not entitled to play a PrC, he has to earn it. One way is to give up some power or utility. It's a matter of sacrifice. In order to be the Bizarre Bugbear Hunter Wizard (which also forces the DM to work harder to incorporate this unusual PrC into both the campaign and integrate it with the rest of the PC group), the player and PC have to sacrifice some core abilities to gain the slightly not as potent or useful, but specific to the PrC non-core abilities. And by slightly, I mean slighty. Even equal would be ok (although hard to accomplish and I would err on the side of slightly). In 3E, PrCs are often a LOT more powerful than core classes. That is one of the problems I think needs addressing. [/QUOTE]
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What are the biggest threats?
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