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*Pathfinder & Starfinder
What are the biggest threats?
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<blockquote data-quote="Felon" data-source="post: 3801669" data-attributes="member: 8158"><p>Thinking upon sentences like "everybody will be able to do something cool every round" and "OK, your role, we'll give that to you for free..." lead me wondering what exactly characters will be doing in a round when they're getting their role-related abilities "for free" (presumably meaning turning those abilities into free actions or otherwise not requiring the character spend his entire round doing it). Defenders won't actually have to fixate on defending, leaders won't actually have to devote a round to casting a party buff, so what's the rest of their round for? Seems to me that there's really just one "cool thing" for everyone to be doing: damage.</p><p></p><p>Check out playtester Crhis Thomasson's comments: "I've played every iteration of 4th Edition. I can easily say, this is the best, by far. Every class did something cool, on every round. And each class approached the game in a different way. The paladin was exacting divine retribution, the ranger was blasting the crap out of stuff with his bow, and the wizard was blowing bad guys up with very cool spells". </p><p></p><p>(I had to pare down the quote because I got tired of seeing the word "cool" every other sentence. Please, if you're representing WotC, try to find a more substantial adjectives to describe 4e elemnts other than "cool", because it's starting to make the game sound like it's catering to pinheads.)</p><p></p><p>Notice how every class is doing "something cool" that supposedly "approaches the game in a different way", but it's all really just damage-dishing. I don't know that it's good for the game for everybody to be a killing machine, as "cool" as that may be for the individual.</p><p></p><p></p><p>Mearls has some bad character design habits that evidenced themselves both in Iron Heroes and in the PHB II's knight. He is very much guilty of "kitchen-sinking" his classes, overstuffing them with every ability he thinks the class should have. It's often not even a tree-based selection which allows some diversity between builds; you generally just get all the goodies. He also like his classes to very self-sufficient, and not have any rock-paper-scissors type of obvious weaknesses.</p></blockquote><p></p>
[QUOTE="Felon, post: 3801669, member: 8158"] Thinking upon sentences like "everybody will be able to do something cool every round" and "OK, your role, we'll give that to you for free..." lead me wondering what exactly characters will be doing in a round when they're getting their role-related abilities "for free" (presumably meaning turning those abilities into free actions or otherwise not requiring the character spend his entire round doing it). Defenders won't actually have to fixate on defending, leaders won't actually have to devote a round to casting a party buff, so what's the rest of their round for? Seems to me that there's really just one "cool thing" for everyone to be doing: damage. Check out playtester Crhis Thomasson's comments: "I've played every iteration of 4th Edition. I can easily say, this is the best, by far. Every class did something cool, on every round. And each class approached the game in a different way. The paladin was exacting divine retribution, the ranger was blasting the crap out of stuff with his bow, and the wizard was blowing bad guys up with very cool spells". (I had to pare down the quote because I got tired of seeing the word "cool" every other sentence. Please, if you're representing WotC, try to find a more substantial adjectives to describe 4e elemnts other than "cool", because it's starting to make the game sound like it's catering to pinheads.) Notice how every class is doing "something cool" that supposedly "approaches the game in a different way", but it's all really just damage-dishing. I don't know that it's good for the game for everybody to be a killing machine, as "cool" as that may be for the individual. Mearls has some bad character design habits that evidenced themselves both in Iron Heroes and in the PHB II's knight. He is very much guilty of "kitchen-sinking" his classes, overstuffing them with every ability he thinks the class should have. It's often not even a tree-based selection which allows some diversity between builds; you generally just get all the goodies. He also like his classes to very self-sufficient, and not have any rock-paper-scissors type of obvious weaknesses. [/QUOTE]
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