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What are the biggest threats?
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<blockquote data-quote="Imaro" data-source="post: 3801840" data-attributes="member: 48965"><p>Uhm...how about hey you pick n different spells for your spellbook. Each day you memorize x spells from your spellbook. If you want to be able to cast a spell more than once memorize it the number of times you want to cast it. </p><p></p><p>Now that wsn't hard...was it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Okay the "cross spells off.." was about D&D. It's a simple system. </p><p></p><p> You ever tried explaining the restrictions and possibilities a player can achieve in Mage the Ascension with different spheres and what exactly those different spheres encompass, as well as how to combine those spheres to create spells, oh yeah let's not forget vulgar vs. coincidental magick and paradox. It is definitely more complicated than D&D</p><p></p><p></p><p>Talislanta isn't more complicated per say, but it takes time to compute how much a spell costs and how difficult it is to cast, and it's hell trying to get someone who's new to the game to create their spells quickly.</p><p></p><p>Earthdawn(I actually loved this game...at least what I can remember) had you casting a spell from a grimoire from memory or from a spell matrix( with a variety of penalties or bonuses dependant upon which method you used. You then had to weave the spell threads( taking the time and making the roll to do this succesfully) unless it was a spell matrix which you could "hang" part opf a spell on, and finally make a spellcasting roll to see if the spell is successful.</p><p></p><p>What I'm asking for is that someone show me a list of spell systems that are simpler than D&D's. I won't say it doesn't exist, but I honestly believe there are way more that have greater complexity than D&D.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3801840, member: 48965"] Uhm...how about hey you pick n different spells for your spellbook. Each day you memorize x spells from your spellbook. If you want to be able to cast a spell more than once memorize it the number of times you want to cast it. Now that wsn't hard...was it? ;) Okay the "cross spells off.." was about D&D. It's a simple system. You ever tried explaining the restrictions and possibilities a player can achieve in Mage the Ascension with different spheres and what exactly those different spheres encompass, as well as how to combine those spheres to create spells, oh yeah let's not forget vulgar vs. coincidental magick and paradox. It is definitely more complicated than D&D Talislanta isn't more complicated per say, but it takes time to compute how much a spell costs and how difficult it is to cast, and it's hell trying to get someone who's new to the game to create their spells quickly. Earthdawn(I actually loved this game...at least what I can remember) had you casting a spell from a grimoire from memory or from a spell matrix( with a variety of penalties or bonuses dependant upon which method you used. You then had to weave the spell threads( taking the time and making the roll to do this succesfully) unless it was a spell matrix which you could "hang" part opf a spell on, and finally make a spellcasting roll to see if the spell is successful. What I'm asking for is that someone show me a list of spell systems that are simpler than D&D's. I won't say it doesn't exist, but I honestly believe there are way more that have greater complexity than D&D. [/QUOTE]
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