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*Pathfinder & Starfinder
What are the biggest threats?
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<blockquote data-quote="Simia Saturnalia" data-source="post: 3802222" data-attributes="member: 53692"><p>That they continue to drag the mouldering corpse of uninformed* near-random* game design through the decades to placate an increasingly bitter and self-alienating group of grognards who really have no interest in the design ideals of 4e anyway, leaving us with an awful Frankenstein of new thought and legacy issues that pleases no-one. The only true master of the D&D brand is profit, has been since the 80's, and continuing to produce books for an audience whose primary interest is "how few books can I buy so as to use my mountains of old stuff?" is -death-.</p><p></p><p>D&D's legacy issues really struck me when my replica Septim arrived in the mail, and I realized that the gold standard for fantasy worlds is absurd - and could have been derived from no other source than D&D.</p><p></p><p>* Uninformed as denoted by there being NO game design before this, so it was largely extracted from wargames.</p><p>* Or, as the random denotes, by "making up stuff they thought would be fun". Like the cleric.</p></blockquote><p></p>
[QUOTE="Simia Saturnalia, post: 3802222, member: 53692"] That they continue to drag the mouldering corpse of uninformed* near-random* game design through the decades to placate an increasingly bitter and self-alienating group of grognards who really have no interest in the design ideals of 4e anyway, leaving us with an awful Frankenstein of new thought and legacy issues that pleases no-one. The only true master of the D&D brand is profit, has been since the 80's, and continuing to produce books for an audience whose primary interest is "how few books can I buy so as to use my mountains of old stuff?" is -death-. D&D's legacy issues really struck me when my replica Septim arrived in the mail, and I realized that the gold standard for fantasy worlds is absurd - and could have been derived from no other source than D&D. * Uninformed as denoted by there being NO game design before this, so it was largely extracted from wargames. * Or, as the random denotes, by "making up stuff they thought would be fun". Like the cleric. [/QUOTE]
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What are the biggest threats?
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