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*Pathfinder & Starfinder
What are the biggest threats?
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<blockquote data-quote="TwinBahamut" data-source="post: 3802982" data-attributes="member: 32536"><p>I think you are reading too much anger in my post. I know you have your right to post your opinions, and I have no problem with you doing so. I am sorry if my post came across as dismissive.</p><p></p><p>However, I also have a right to express <em>my</em> opinion, and my opinion is that the D&D spell system (particularly for wizards) is complicated, far more than you are portraying it as. What is more, there all kinds of layers to this complication that make it difficult to understand and learn.</p><p></p><p>The first problematic complication is the necessity of spell preparation. 99.9% of portrayals of wizards in fiction has the wizard being able to choose spells at the moment of casting. Having preparation occur before then is counter-intuitive.</p><p></p><p>The second problem is in spell levels. These are also somewhat counter-intuitive, since they too are only rarely found outside of D&D.</p><p></p><p>The third problem, and by far the most problematic, is the severe difference between "spells known" and "spells prepared". It requires the player to write down two entire lists of dozens of spells, potentially over a hundred at higher levels, one of which is constantly changing, and the other which is only relatively static. The fact that the "known" spells list is tied to a wizard's spellbook, and not to the wizard himself, adds further problematic complications. This is a problem for both trying to understand the system, and for keeping track of the system in the middle of the game.</p><p></p><p>Things such as a constant list of spells, each spell having a set number of times it can be used, or a unified system of limiting spells (like an MP system), would help a lot in making the system easier to understand and use. Of course, by now it should be clear that I consider the Sorcerer to be an improvement over the Wizard within the D&D spellcasting system...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3802982, member: 32536"] I think you are reading too much anger in my post. I know you have your right to post your opinions, and I have no problem with you doing so. I am sorry if my post came across as dismissive. However, I also have a right to express [i]my[/i] opinion, and my opinion is that the D&D spell system (particularly for wizards) is complicated, far more than you are portraying it as. What is more, there all kinds of layers to this complication that make it difficult to understand and learn. The first problematic complication is the necessity of spell preparation. 99.9% of portrayals of wizards in fiction has the wizard being able to choose spells at the moment of casting. Having preparation occur before then is counter-intuitive. The second problem is in spell levels. These are also somewhat counter-intuitive, since they too are only rarely found outside of D&D. The third problem, and by far the most problematic, is the severe difference between "spells known" and "spells prepared". It requires the player to write down two entire lists of dozens of spells, potentially over a hundred at higher levels, one of which is constantly changing, and the other which is only relatively static. The fact that the "known" spells list is tied to a wizard's spellbook, and not to the wizard himself, adds further problematic complications. This is a problem for both trying to understand the system, and for keeping track of the system in the middle of the game. Things such as a constant list of spells, each spell having a set number of times it can be used, or a unified system of limiting spells (like an MP system), would help a lot in making the system easier to understand and use. Of course, by now it should be clear that I consider the Sorcerer to be an improvement over the Wizard within the D&D spellcasting system... [/QUOTE]
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