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What Are The Changes In Pathfinder Remastered?
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<blockquote data-quote="Kichwas" data-source="post: 9036248" data-attributes="member: 891"><p>I'm currently playing in a PF2E game where I'm "maybe" the only player that did NOT come from 5E. Which includes the GM. For them it was a system switch. I say maybe because me and one other player joined when 2 of their 5 refused to even try PF2E. I think the other person also came from 5E - but they are now running their own PF2E game also so maybe not.</p><p></p><p>What I noted may be a sign of this 'bag of HP' thing.</p><p></p><p>I'm the caster so my combat mechanics are often limited to "did these guys leave space for me to AoE or am I spamming Electric Arc again?"</p><p>- We can start that topic up if we want, it's a whole different other problem with Pf2E...</p><p></p><p>BUT...</p><p></p><p>At the start of the campaign these guys would just move into range and roll attacks, then stay there and spam 3 attacks every turn.</p><p></p><p>Now they are getting into the PF2E mindset and to overcome this "you must be so tall" every turn is a mix of "I demoralize them, I move to flank, gonna trip that guy, using my special mirror to make a copy of myself behind that one, we're moving here to form a line, gonna grapple that one, gonna do this, gonna do that."</p><p></p><p>So...</p><p></p><p>What PF2E is doing is slowly opening up a bag of tactical options for these guys. And as it does they're getting more and more into their characters different tactical options.</p><p></p><p>Because the enemy are not bags of HPs, and if the players don't do tactics... well, the GM is busy learning the same lesson so enemies that used to just move into melee and bash away are now tossing out intricate spells, moving around barriers, taking cover, flanking us, trying to toss us down pits, and so on.</p><p></p><p>These guys are having so much fun with it, they recently voted to toss their other gaming night that was still 5E, and now we'll be doing a second game soon (and this time I've got a 2-hander fighter with the barbarian archetype so I get to do crazy tactics and be the one who gets yelled at for not leaving space for the caster to lay down some AoE... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>Oh and next session my caster is being swapped with her gunslinger w/ investigator archetype cousin because then I will have lots of tactical options when in single target mode outside of 'spam electric arc'. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I took nearly 20 years off from tRPGs, where I was busy in MMOs. I remember raid bosses that were just huge health pools and spam your rotation, and raid bosses with complex fight mechanics and timing ourselves to do this, be there, go here, do a little dance, get behind the thing, get out from behind the thing except for that one guy there, and so on and so forth...</p><p></p><p>The health pool boss fights are boring.</p><p></p><p>The ones where you need to do complex tactics in order to get over the line are fun.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9036248, member: 891"] I'm currently playing in a PF2E game where I'm "maybe" the only player that did NOT come from 5E. Which includes the GM. For them it was a system switch. I say maybe because me and one other player joined when 2 of their 5 refused to even try PF2E. I think the other person also came from 5E - but they are now running their own PF2E game also so maybe not. What I noted may be a sign of this 'bag of HP' thing. I'm the caster so my combat mechanics are often limited to "did these guys leave space for me to AoE or am I spamming Electric Arc again?" - We can start that topic up if we want, it's a whole different other problem with Pf2E... BUT... At the start of the campaign these guys would just move into range and roll attacks, then stay there and spam 3 attacks every turn. Now they are getting into the PF2E mindset and to overcome this "you must be so tall" every turn is a mix of "I demoralize them, I move to flank, gonna trip that guy, using my special mirror to make a copy of myself behind that one, we're moving here to form a line, gonna grapple that one, gonna do this, gonna do that." So... What PF2E is doing is slowly opening up a bag of tactical options for these guys. And as it does they're getting more and more into their characters different tactical options. Because the enemy are not bags of HPs, and if the players don't do tactics... well, the GM is busy learning the same lesson so enemies that used to just move into melee and bash away are now tossing out intricate spells, moving around barriers, taking cover, flanking us, trying to toss us down pits, and so on. These guys are having so much fun with it, they recently voted to toss their other gaming night that was still 5E, and now we'll be doing a second game soon (and this time I've got a 2-hander fighter with the barbarian archetype so I get to do crazy tactics and be the one who gets yelled at for not leaving space for the caster to lay down some AoE... :) ) Oh and next session my caster is being swapped with her gunslinger w/ investigator archetype cousin because then I will have lots of tactical options when in single target mode outside of 'spam electric arc'. ;) I took nearly 20 years off from tRPGs, where I was busy in MMOs. I remember raid bosses that were just huge health pools and spam your rotation, and raid bosses with complex fight mechanics and timing ourselves to do this, be there, go here, do a little dance, get behind the thing, get out from behind the thing except for that one guy there, and so on and so forth... The health pool boss fights are boring. The ones where you need to do complex tactics in order to get over the line are fun. [/QUOTE]
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