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General Tabletop Discussion
*Pathfinder & Starfinder
What Are The Changes In Pathfinder Remastered?
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<blockquote data-quote="Kichwas" data-source="post: 9036844" data-attributes="member: 891"><p>Yes I do want that. Why?</p><p></p><p>Because people are attacking PF2E's math by criticizing these extremes of wide level or wide group size encounters. They're doing that because we all know that outside of the extremes PF2E's math holds up extremely well for highly tactical balanced play.</p><p></p><p>So they went for the 'almost straw man' of "what about a mob of level 1s against a high level" and claimed Pf2E broke there. So... yeah. I took that "All the way" and went mob of level 1 vs max level monster" and... PF2E doesn't break down even at it's most extreme power imbalance - the odds still give the army a chance. That chance is actually probably in their favor because if 5% of 1000 soldiers hit that level 20 it's game over for the level 20.</p><p></p><p>So... My counter is that the argument actually doesn't work against PF2E in those extremes.</p><p></p><p>At every range of play - balanced encounter to extremely bad odds encounter - tactics are important. That's what PF2E delivers - tactical combat in a tRPG using a system that can play it out fast (as someone who used to be a Champions GM, I know how valuable that 'fast' part is... that old game gave me tactics but at the cost of extremely slow gameplay).</p><p></p><p>EDIT: The tarasque example I used before is an actual exception. It has an unhittable AC. But if attacks get through, in PF2E it "only" has 540 HP. A mid level army could take it with good tactics. Which actually IS a part of PF2E's lore until the remaster deletes tarasque...</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9036844, member: 891"] Yes I do want that. Why? Because people are attacking PF2E's math by criticizing these extremes of wide level or wide group size encounters. They're doing that because we all know that outside of the extremes PF2E's math holds up extremely well for highly tactical balanced play. So they went for the 'almost straw man' of "what about a mob of level 1s against a high level" and claimed Pf2E broke there. So... yeah. I took that "All the way" and went mob of level 1 vs max level monster" and... PF2E doesn't break down even at it's most extreme power imbalance - the odds still give the army a chance. That chance is actually probably in their favor because if 5% of 1000 soldiers hit that level 20 it's game over for the level 20. So... My counter is that the argument actually doesn't work against PF2E in those extremes. At every range of play - balanced encounter to extremely bad odds encounter - tactics are important. That's what PF2E delivers - tactical combat in a tRPG using a system that can play it out fast (as someone who used to be a Champions GM, I know how valuable that 'fast' part is... that old game gave me tactics but at the cost of extremely slow gameplay). EDIT: The tarasque example I used before is an actual exception. It has an unhittable AC. But if attacks get through, in PF2E it "only" has 540 HP. A mid level army could take it with good tactics. Which actually IS a part of PF2E's lore until the remaster deletes tarasque... [/QUOTE]
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What Are The Changes In Pathfinder Remastered?
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