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*Pathfinder & Starfinder
What Are The Changes In Pathfinder Remastered?
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<blockquote data-quote="Lojaan" data-source="post: 9036991" data-attributes="member: 71784"><p>Same. I consider it a feature, not a bug.</p><p></p><p>It's such an odd issue when you think about it. Your character cannot be threatened by an army of much low level characters like in 5e! Um. So? Has this situation actually ever occurred to you in 5e? Of course not. 5e cannot handle mass combat. Any situation like the above would be handled with either one or two fireballs, or a custom ruleset. Just like in PF2.</p><p></p><p>There are a number of unspoken "core ideas" in PF2 that are really hard for 5e players to get their head around initially (myself included). Not because they are particularly wild or anything, but because 5e players have been trained to accept something else as normal for the last decade.</p><p></p><p>Some core differences in PF2 are:</p><p></p><p>The better you are at fighting, the harder you are to hit.</p><p>You get all your hit points back on a short rest (the length of which is determined by your party's medicine skill)</p><p>Combat is a highly collaborative, tactical team sport. If you don't fight together, you will lose</p><p></p><p>There are more, but those are some of the big ones. It's crazy how ingrained these core ideas get. It took me so long to be ok with how healing works in PF2 because I had conditioned myself to see "you heal to full after a long rest" as normal and anything else as crazy. Which is crazy in itself.</p></blockquote><p></p>
[QUOTE="Lojaan, post: 9036991, member: 71784"] Same. I consider it a feature, not a bug. It's such an odd issue when you think about it. Your character cannot be threatened by an army of much low level characters like in 5e! Um. So? Has this situation actually ever occurred to you in 5e? Of course not. 5e cannot handle mass combat. Any situation like the above would be handled with either one or two fireballs, or a custom ruleset. Just like in PF2. There are a number of unspoken "core ideas" in PF2 that are really hard for 5e players to get their head around initially (myself included). Not because they are particularly wild or anything, but because 5e players have been trained to accept something else as normal for the last decade. Some core differences in PF2 are: The better you are at fighting, the harder you are to hit. You get all your hit points back on a short rest (the length of which is determined by your party's medicine skill) Combat is a highly collaborative, tactical team sport. If you don't fight together, you will lose There are more, but those are some of the big ones. It's crazy how ingrained these core ideas get. It took me so long to be ok with how healing works in PF2 because I had conditioned myself to see "you heal to full after a long rest" as normal and anything else as crazy. Which is crazy in itself. [/QUOTE]
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What Are The Changes In Pathfinder Remastered?
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