Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are the characteristics of a swashbuckler, in game terms?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steverooo" data-source="post: 1216076" data-attributes="member: 9410"><p>A "swash" is a sweeping smash. When you conduct a swash while wearing a buckler, you are swashbuckling! Swashbuckling is as much about <em>flair</em> as it is about fighting!</p><p></p><p>I agree that CHA & DEX should be high. I think the Bard's weapon list is a good place to start. Both Zorro and Erol Flynn are good examples. I agree that only light armor, bucjkers, and small shield should be usable, and that a Monk-like AC Bonus is mandatory. I also agree that social and physical skills should be added, and that the Feat (which adds DEX to attacks, instead of STR) should be gained at first level, but disagree on tumbling. It should be a class skill.</p><p></p><p>In addition, however, I see two more class features that I think are required. Takyris and Michael Tree touched on them, I think...</p><p></p><p>First, the SB needs and ability to allow him/her to use "Environmental Defense" - in other words, do things like duck under a bench to avoid attack (getting Cover AC), then roll out, attack, and roll away... Currently only possible with Dodge, Mobility, and Spring Attack! This includes the ability to pull the lid off a barrel, use it to block a blow (maybe they should have all shield proficiencies, including tower, as well), or pick up a club, stick, etc., and use it to add to AC.</p><p></p><p>Also, they should have a Feat similar to <u>Sword and Fist</u>'s Use Anything As A Weapon, where they can wield anything as a weapon, without the -4 "To-Hit" Penalty.</p><p></p><p>Full BAB? No, I think not. This is sounding an awful lot like a Bard without music, and with special abilities replacing magic and Medium Armors!</p><p></p><p>Anyway, the SB needs to be able to use cover/concealment to improve AC, use random objects from the environment as a shield and/or weapon, move and still attack (perhaps only if they make a tumbling check), and the ability to move in different ways ("Environmental Movement"), such as sliding down the draperies, roping the beams with his/her whip and swinging across, sliding down the rope to attack, cutting ropes and dropping chandeliers/portcullises on their enemies' heads, and (of course) swinging from the chandeliers!</p><p></p><p>So, how best to do all that?</p><p></p><p>Use Anything As A Weapon - Improvised weapons without the -4 penalty, table for damage. Most should do 1D6, usually blunt. Some do non-lethal (winebutt, coinpurse, etc).</p><p></p><p>Improvised Shields - Use anything as a shield for +1, +2, or +4 AC, depending upon size.</p><p></p><p>Take Cover! - The ability to take AC advantage of cover while still moving and attacking normally.</p><p></p><p>Improved Movement - Move up to your normal movement, including any leaps, climbs (at half rate), and tumbling, and still make your normal number of attacks (and still taking advantage of cover, if any) - as long as a Tumble check succeeds.</p><p></p><p>With all of that, his AC should be even with a Fighter's, his damage generally worse, his BAB lower (except with Improvised Weapons), but his movement far better...</p><p></p><p>That's pretty much what we see with Zorro... He does a lot of running, ducking, hiding, and escaping, fights when cornered (but only until he creates an opening to slip through), and then runs/rides off, leaving the slower fighting men in the dust, still chasing after him!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1216076, member: 9410"] A "swash" is a sweeping smash. When you conduct a swash while wearing a buckler, you are swashbuckling! Swashbuckling is as much about [I]flair[/I] as it is about fighting! I agree that CHA & DEX should be high. I think the Bard's weapon list is a good place to start. Both Zorro and Erol Flynn are good examples. I agree that only light armor, bucjkers, and small shield should be usable, and that a Monk-like AC Bonus is mandatory. I also agree that social and physical skills should be added, and that the Feat (which adds DEX to attacks, instead of STR) should be gained at first level, but disagree on tumbling. It should be a class skill. In addition, however, I see two more class features that I think are required. Takyris and Michael Tree touched on them, I think... First, the SB needs and ability to allow him/her to use "Environmental Defense" - in other words, do things like duck under a bench to avoid attack (getting Cover AC), then roll out, attack, and roll away... Currently only possible with Dodge, Mobility, and Spring Attack! This includes the ability to pull the lid off a barrel, use it to block a blow (maybe they should have all shield proficiencies, including tower, as well), or pick up a club, stick, etc., and use it to add to AC. Also, they should have a Feat similar to [U]Sword and Fist[/U]'s Use Anything As A Weapon, where they can wield anything as a weapon, without the -4 "To-Hit" Penalty. Full BAB? No, I think not. This is sounding an awful lot like a Bard without music, and with special abilities replacing magic and Medium Armors! Anyway, the SB needs to be able to use cover/concealment to improve AC, use random objects from the environment as a shield and/or weapon, move and still attack (perhaps only if they make a tumbling check), and the ability to move in different ways ("Environmental Movement"), such as sliding down the draperies, roping the beams with his/her whip and swinging across, sliding down the rope to attack, cutting ropes and dropping chandeliers/portcullises on their enemies' heads, and (of course) swinging from the chandeliers! So, how best to do all that? Use Anything As A Weapon - Improvised weapons without the -4 penalty, table for damage. Most should do 1D6, usually blunt. Some do non-lethal (winebutt, coinpurse, etc). Improvised Shields - Use anything as a shield for +1, +2, or +4 AC, depending upon size. Take Cover! - The ability to take AC advantage of cover while still moving and attacking normally. Improved Movement - Move up to your normal movement, including any leaps, climbs (at half rate), and tumbling, and still make your normal number of attacks (and still taking advantage of cover, if any) - as long as a Tumble check succeeds. With all of that, his AC should be even with a Fighter's, his damage generally worse, his BAB lower (except with Improvised Weapons), but his movement far better... That's pretty much what we see with Zorro... He does a lot of running, ducking, hiding, and escaping, fights when cornered (but only until he creates an opening to slip through), and then runs/rides off, leaving the slower fighting men in the dust, still chasing after him! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the characteristics of a swashbuckler, in game terms?
Top