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What are the characteristics of an "olde school game"?
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<blockquote data-quote="Warren Okuma" data-source="post: 3604069" data-attributes="member: 48436"><p>Now it's an eleven foot pole for that three square reach.</p><p></p><p>____</p><p></p><p>When you're in an old-school dungeon YOU'RE IN F***ING VIETNAM. Check EVERYTHING. Clear out EVERYTHING. Don't take ONE STEP MORE than you have to until you're COMPLETELY SURE it's clear. Check EVERYTHING for traps. Search EVERYTHING. Keep the overall tactical layout in mind because THE GM WILL USE IT TO F**K YOU OVER. Be PROACTIVE: set traps and ambushes for the monsters before they do it to you. Find a position of tactical advantage and DUMP FIREBALLS, FLAMING OIL, AND BARRAGES OF ARROWS on your enemies. Mercy is for fools. The DM is not your friend.</p><p></p><p></p><p></p><p></p><p>Ahhh! Kobold flashbacks! Ahhh! </p><p></p><p></p><p></p><p></p><p>Monsters think. Monsters react. They do not come from the elemental plane of stupid. They will patrol and if they think that you are weak they will pursue you until you are dead. The monsters do not have a death wish. They will plan and prepare, and if you let them they will use the terrain to eat you alive. Paranoia is a serious and necessary survival trait. One of these days I'll post my tac notes.</p></blockquote><p></p>
[QUOTE="Warren Okuma, post: 3604069, member: 48436"] Now it's an eleven foot pole for that three square reach. ____ When you're in an old-school dungeon YOU'RE IN F***ING VIETNAM. Check EVERYTHING. Clear out EVERYTHING. Don't take ONE STEP MORE than you have to until you're COMPLETELY SURE it's clear. Check EVERYTHING for traps. Search EVERYTHING. Keep the overall tactical layout in mind because THE GM WILL USE IT TO F**K YOU OVER. Be PROACTIVE: set traps and ambushes for the monsters before they do it to you. Find a position of tactical advantage and DUMP FIREBALLS, FLAMING OIL, AND BARRAGES OF ARROWS on your enemies. Mercy is for fools. The DM is not your friend. Ahhh! Kobold flashbacks! Ahhh! Monsters think. Monsters react. They do not come from the elemental plane of stupid. They will patrol and if they think that you are weak they will pursue you until you are dead. The monsters do not have a death wish. They will plan and prepare, and if you let them they will use the terrain to eat you alive. Paranoia is a serious and necessary survival trait. One of these days I'll post my tac notes. [/QUOTE]
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