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What are the characteristics of an "olde school game"?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3608551" data-attributes="member: 32740"><p>Again, nonsense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Now, I may hit this nail harder than others would because I played very little pre-3E D&D where we got xp for treasure. My own old-school D&D experience then is one where advancement is VERY slow. Occasionally AGONIZINGLY slow. Even so, EVERYTHING living was worth XP. Everything. You don't avoid 400 orcs unless you're in a scorching hurry to get from A to B. Yes, those orcs may be worth diddly, but that is no reason NOT to take the diddly anyway as you move along. In fact, you look forward to them despite that, just to see how fast your small band of 5-10 PC's can take down HUNDREDS of low-level critters. You got to use that little 1E rule that gave you 1 attack PER LEVEL against 1HD creatures. Great fun!</p><p></p><p>Orcs are also evil. Evil things exist in the world for EVERYONE to kill - good, neutral, and other Evils. Take comfort in the roleplaying excuse you are given by default in old-school games - that evil things should die. UNLIKE 3E it never matters how overwhelmingly strong you are compared to what you fight - you get XP for it. Don't actually remember 2E but 1E you got a base amount of xp for the creature PLUS so much per hit point and we filled up notebooks with tabulations of just how much damage we'd done to any particular kind of critter. [I'm not actually joking about that.] And there was xp for every spell you cast. XP for every thief-ability you used. You NEVER pass up opportunities to gain easy XP like that without good roleplaying reasons to do so.</p><p></p><p>Frankly, the fact that you even CONSIDER avoiding anything but TPK-level encounters shows that you have never truly had an old-school experience. You just don't get it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You're brainwashed by PC notions of appropriateness and fairness from 3E. Pusillanimous crap! Think like Teflon Billy in KotDT. Kill it ALL. At worst your job as a player is to figure out an excuse to allow it - NEVER to avoid it. THAT'S old-school. If you wanted to avoid combat you should be playing Parchesi... Wait. We made nuclear rules for that one too... Okay, try Chutes and Ladders (which we know as Shoots and Scatters: The Bloodrace.) Okay then, Candy Cane L... no... play marbles. But we always used the "Trial by throwing them at the weenie" variant... Come to think of it, you should avoid all games if you want to avoid combat.</p><p></p><p>YMMV of course but Old School = <u>Combat</u>. Quote that for Truth.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3608551, member: 32740"] Again, nonsense. :) Now, I may hit this nail harder than others would because I played very little pre-3E D&D where we got xp for treasure. My own old-school D&D experience then is one where advancement is VERY slow. Occasionally AGONIZINGLY slow. Even so, EVERYTHING living was worth XP. Everything. You don't avoid 400 orcs unless you're in a scorching hurry to get from A to B. Yes, those orcs may be worth diddly, but that is no reason NOT to take the diddly anyway as you move along. In fact, you look forward to them despite that, just to see how fast your small band of 5-10 PC's can take down HUNDREDS of low-level critters. You got to use that little 1E rule that gave you 1 attack PER LEVEL against 1HD creatures. Great fun! Orcs are also evil. Evil things exist in the world for EVERYONE to kill - good, neutral, and other Evils. Take comfort in the roleplaying excuse you are given by default in old-school games - that evil things should die. UNLIKE 3E it never matters how overwhelmingly strong you are compared to what you fight - you get XP for it. Don't actually remember 2E but 1E you got a base amount of xp for the creature PLUS so much per hit point and we filled up notebooks with tabulations of just how much damage we'd done to any particular kind of critter. [I'm not actually joking about that.] And there was xp for every spell you cast. XP for every thief-ability you used. You NEVER pass up opportunities to gain easy XP like that without good roleplaying reasons to do so. Frankly, the fact that you even CONSIDER avoiding anything but TPK-level encounters shows that you have never truly had an old-school experience. You just don't get it. :) You're brainwashed by PC notions of appropriateness and fairness from 3E. Pusillanimous crap! Think like Teflon Billy in KotDT. Kill it ALL. At worst your job as a player is to figure out an excuse to allow it - NEVER to avoid it. THAT'S old-school. If you wanted to avoid combat you should be playing Parchesi... Wait. We made nuclear rules for that one too... Okay, try Chutes and Ladders (which we know as Shoots and Scatters: The Bloodrace.) Okay then, Candy Cane L... no... play marbles. But we always used the "Trial by throwing them at the weenie" variant... Come to think of it, you should avoid all games if you want to avoid combat. YMMV of course but Old School = [U]Combat[/U]. Quote that for Truth. [/QUOTE]
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