Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are the classic adventure modules of 3E? (with a tally!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gumby" data-source="post: 316003" data-attributes="member: 510"><p>It's really too early to call any of the 3E modules classics. </p><p></p><p>I think RttToEE will be fondly remembered, by DMs at least, if not players. For the DM, there's a long, detailed plot, with lots of NPCs all interacting with each other, all on an epic scale. I'll remember Tharizdun tricking all the other gods, the fruit, the railings, the everpresent cold everywhere, and all the Evil God trappings that lent the module a lot of atmosphere. Unfortunately, I think my players will mostly remember the Fort save DCs. That was a bruiser of a module, and really should be toned down in some places. (Undoing the Insanity scores for all the clerics would be a start.)</p><p></p><p>Sunless wasn't too bad, but was a little too "different," I think, to be a Classic D&D Module. Plant things, druids, whiny kobolds, these all added up to be fun, but IMO the module didn't feel like a typical D&D adventure. That might not be so much of a problem for others, but for me, it's a sticking point.</p><p></p><p>Forge of Fury was too far in the opposite direction. Drow! Duergar! Old Dwarven mine! Obligatory Succubus! The whole cliched gang's here!</p><p></p><p>Speaker in Dreams I didn't DM, because I wanted to get everyone into RTOE, but it just didn't seem like an adventure my players would have appreciated anyway. They're not keen on mysteries. I didn't really care for the synopsis anyway.</p><p></p><p>Standing Stone: Gah. Boy, everybody within a hundred-mile radius really seems to hate this town. I wonder why? Give me a break. Any player who can't foresee the "twist ending" by the end of the first play session is a moron.</p><p></p><p>Heart of Nightfang Spire: Now, this one I LIKE. Nice twist on the "raid the evil dungeon" adventure. Gulthias was neat, as was his Wight-from-hell sidekick. Gotta love the pit traps, too.</p><p></p><p>Deep Horizon: Not too bad. Didn't play it, but kind of neat to read. Nothing really wrong here.</p><p></p><p>I'm just going to stop reviewing the Adventure Path modules now, and close with this. It's not how the modules are written, but what your DM does with them, that make modules classic. I could easily see RTOE as a classic, and maybe Nightfang Spire, but that's it, as far as the WoTC modules go.</p></blockquote><p></p>
[QUOTE="Gumby, post: 316003, member: 510"] It's really too early to call any of the 3E modules classics. I think RttToEE will be fondly remembered, by DMs at least, if not players. For the DM, there's a long, detailed plot, with lots of NPCs all interacting with each other, all on an epic scale. I'll remember Tharizdun tricking all the other gods, the fruit, the railings, the everpresent cold everywhere, and all the Evil God trappings that lent the module a lot of atmosphere. Unfortunately, I think my players will mostly remember the Fort save DCs. That was a bruiser of a module, and really should be toned down in some places. (Undoing the Insanity scores for all the clerics would be a start.) Sunless wasn't too bad, but was a little too "different," I think, to be a Classic D&D Module. Plant things, druids, whiny kobolds, these all added up to be fun, but IMO the module didn't feel like a typical D&D adventure. That might not be so much of a problem for others, but for me, it's a sticking point. Forge of Fury was too far in the opposite direction. Drow! Duergar! Old Dwarven mine! Obligatory Succubus! The whole cliched gang's here! Speaker in Dreams I didn't DM, because I wanted to get everyone into RTOE, but it just didn't seem like an adventure my players would have appreciated anyway. They're not keen on mysteries. I didn't really care for the synopsis anyway. Standing Stone: Gah. Boy, everybody within a hundred-mile radius really seems to hate this town. I wonder why? Give me a break. Any player who can't foresee the "twist ending" by the end of the first play session is a moron. Heart of Nightfang Spire: Now, this one I LIKE. Nice twist on the "raid the evil dungeon" adventure. Gulthias was neat, as was his Wight-from-hell sidekick. Gotta love the pit traps, too. Deep Horizon: Not too bad. Didn't play it, but kind of neat to read. Nothing really wrong here. I'm just going to stop reviewing the Adventure Path modules now, and close with this. It's not how the modules are written, but what your DM does with them, that make modules classic. I could easily see RTOE as a classic, and maybe Nightfang Spire, but that's it, as far as the WoTC modules go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the classic adventure modules of 3E? (with a tally!)
Top