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What are the classic adventure modules of 3E? (with a tally!)
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<blockquote data-quote="Gizzard" data-source="post: 316020" data-attributes="member: 527"><p>It going to be the Sunless Citadel and the Forge of Fury. </p><p></p><p>My group and all of the groups I know are playing them. (Our group started first and are farthest along; every now and then I sit in on my GFs group and watch the mayhem. Its the fun of DMing (knowing whats going to happen next) without all the work.) There are a lot of classic pieces in there that people will talk about (Meepo, Balsag, the opening sequence of FoF) which I think is the sign of a good experience.</p><p></p><p>OTOH, we will restart after we finish Forge (one more session!) and I will be DMing Freeport. I like the look of the first one, though I worry its a bit short. The second one I like a bit less, and the third one seems to have one entire sequence which is a problem. We'll see how things go. Personally, I'd recommend Freeport only for more experienced parties and DMs. Not that the module requires the DM to shore up gaping holes; its just that its more wide-open and therefore the DM will have to be on his toes at all times. Part of the beauty of Sunless Citadel, etc, is that its very DM friendly and I expect that it was designed with that in mind.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 316020, member: 527"] It going to be the Sunless Citadel and the Forge of Fury. My group and all of the groups I know are playing them. (Our group started first and are farthest along; every now and then I sit in on my GFs group and watch the mayhem. Its the fun of DMing (knowing whats going to happen next) without all the work.) There are a lot of classic pieces in there that people will talk about (Meepo, Balsag, the opening sequence of FoF) which I think is the sign of a good experience. OTOH, we will restart after we finish Forge (one more session!) and I will be DMing Freeport. I like the look of the first one, though I worry its a bit short. The second one I like a bit less, and the third one seems to have one entire sequence which is a problem. We'll see how things go. Personally, I'd recommend Freeport only for more experienced parties and DMs. Not that the module requires the DM to shore up gaping holes; its just that its more wide-open and therefore the DM will have to be on his toes at all times. Part of the beauty of Sunless Citadel, etc, is that its very DM friendly and I expect that it was designed with that in mind. [/QUOTE]
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