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What are the classic adventure modules of 3E? (with a tally!)
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<blockquote data-quote="FDP Mike" data-source="post: 319736" data-attributes="member: 325"><p><strong>Gaming Goodness!</strong></p><p></p><p></p><p></p><p>I agree, Storminator, and I do apologise for being the one, in a way, to open the door for an off-topic tangent.</p><p></p><p>Let's bring things back "on topic," shall we?</p><p></p><p></p><p></p><p></p><p>Fair enough, and I <em>was</em> thinking in more "general" terms -- but within the specific context of this discussion about adventures. (By the way, this whole thread definitely tells us all at least one thing: there are a lot of excellent adventures available!) I would like to take the time to dispute you regarding the lack of quality and rules "balance" in d20 products, yet that again could stray off-topic -- as well as take too long. Look carefully, for example, through the stats in <em>Deities & Demigods</em> or <em>Epic Level Handbook</em>: do all deities and/or creatures have proper stats (pay attention to the feats for some of them)? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Early on, sure, some of the first adventure products contained rules gaffes and problems (the, um, overabundance of treasure in <em>NeMoren's Vault</em> offers just one example). Since then, d20 publishers have steadily reduced those gaffes and problems to the point where, now, we rarely, rarely hear about them anymore. In this respect, I do truly believe that the best and most dedicated adventure producers are right on par with WotC in terms of <strong>rules implementation</strong>, which seems to be your primary concern. Moreover, consumers choose products much more astutely these days, which encourages publishers to ensure consistent, quality use of the rules.</p><p></p><p>Still, a potential "classic" 3E/d20 adventure can have its share of rules issues. Along with <em>NeMoren's Vault</em>, adventures such as <em>Rappan Athuk</em> (the first one in particular) and <em>Freeport</em> are in no way free of rules mistakes. DMs, though, can fix such things, if they're vigilant enough . . . because the focus should fall on the story, the setting, the atmosphere -- the PCs. Granted, now and then a product might have so many problems that it cannot be easily "fixed"; however, these are the products that we have <em>not</em> heard about in this thread. Casting all d20 publishers aside in a sweeping judgement simply shows a lack of exposure to the very good work being done by several of them.</p><p></p><p>Many have suggested that "classic" status relies upon a product's level of exposure as well as, say, its "fun" factor (i.e., those events that become fond memories later on). I would add further that the "fun" factor can in a way rely a good deal upon the quality of a product's rules implementation: if the DM need not worry (overly much) about the rules, she can focus on running a great adventure. </p><p></p><p>Well, that's enough from me at the moment . . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>- - - - - - - - - - - - - - - -</p><p></p><p>P.S. Say, Storminator, are you willing to do a tally of the "votes" so far? Seeing the totals would be intriguing, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="FDP Mike, post: 319736, member: 325"] [b]Gaming Goodness![/b] I agree, Storminator, and I do apologise for being the one, in a way, to open the door for an off-topic tangent. Let's bring things back "on topic," shall we? Fair enough, and I [i]was[/i] thinking in more "general" terms -- but within the specific context of this discussion about adventures. (By the way, this whole thread definitely tells us all at least one thing: there are a lot of excellent adventures available!) I would like to take the time to dispute you regarding the lack of quality and rules "balance" in d20 products, yet that again could stray off-topic -- as well as take too long. Look carefully, for example, through the stats in [i]Deities & Demigods[/i] or [i]Epic Level Handbook[/i]: do all deities and/or creatures have proper stats (pay attention to the feats for some of them)? ;) Early on, sure, some of the first adventure products contained rules gaffes and problems (the, um, overabundance of treasure in [i]NeMoren's Vault[/i] offers just one example). Since then, d20 publishers have steadily reduced those gaffes and problems to the point where, now, we rarely, rarely hear about them anymore. In this respect, I do truly believe that the best and most dedicated adventure producers are right on par with WotC in terms of [b]rules implementation[/b], which seems to be your primary concern. Moreover, consumers choose products much more astutely these days, which encourages publishers to ensure consistent, quality use of the rules. Still, a potential "classic" 3E/d20 adventure can have its share of rules issues. Along with [i]NeMoren's Vault[/i], adventures such as [i]Rappan Athuk[/i] (the first one in particular) and [i]Freeport[/i] are in no way free of rules mistakes. DMs, though, can fix such things, if they're vigilant enough . . . because the focus should fall on the story, the setting, the atmosphere -- the PCs. Granted, now and then a product might have so many problems that it cannot be easily "fixed"; however, these are the products that we have [i]not[/i] heard about in this thread. Casting all d20 publishers aside in a sweeping judgement simply shows a lack of exposure to the very good work being done by several of them. Many have suggested that "classic" status relies upon a product's level of exposure as well as, say, its "fun" factor (i.e., those events that become fond memories later on). I would add further that the "fun" factor can in a way rely a good deal upon the quality of a product's rules implementation: if the DM need not worry (overly much) about the rules, she can focus on running a great adventure. Well, that's enough from me at the moment . . . . :) - - - - - - - - - - - - - - - - P.S. Say, Storminator, are you willing to do a tally of the "votes" so far? Seeing the totals would be intriguing, I think. :D [/QUOTE]
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