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What are the classic adventure modules of 3E? (with a tally!)
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<blockquote data-quote="Hammerhead" data-source="post: 322395" data-attributes="member: 73"><p>I'm a fan of Heart of Nightfang Spire. It's a bit lacking in NPC interaction and the plot hooks are terrible - I didn't really feel any urgency about defeating Gulthias. </p><p></p><p>However, it provides a very challenging dungeon experience, IMHO. The Sunless Citadel seemed too easy at points, as our sorcerer blasted through things with color spray as our tank cleaved. My brother hated Standing Stone, and we were stunned that the BBG for an 8th - 9th level party had a meager 28 HP. He also claims that the Speaker in Dreams will be too easy, even for our rather effective party. Similarly, it seemed as my group was coasting through the adventures we faced prior to HoNS - in a different campaign. We definitely didn't coast through the Heart. It was deadly, but there are plenty of ways to reduce the danger to a manageable level. The adventure had me busy thinking up ways to deal with it, just as it had our DM chuckling evilly. It provides very challenging situations, but ones that seem appropriate to the level of the PCs. I think that level of challenge is a good thing, and hard to find, as many challenging games seem to involve foes that outmatch the PCs easily.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 322395, member: 73"] I'm a fan of Heart of Nightfang Spire. It's a bit lacking in NPC interaction and the plot hooks are terrible - I didn't really feel any urgency about defeating Gulthias. However, it provides a very challenging dungeon experience, IMHO. The Sunless Citadel seemed too easy at points, as our sorcerer blasted through things with color spray as our tank cleaved. My brother hated Standing Stone, and we were stunned that the BBG for an 8th - 9th level party had a meager 28 HP. He also claims that the Speaker in Dreams will be too easy, even for our rather effective party. Similarly, it seemed as my group was coasting through the adventures we faced prior to HoNS - in a different campaign. We definitely didn't coast through the Heart. It was deadly, but there are plenty of ways to reduce the danger to a manageable level. The adventure had me busy thinking up ways to deal with it, just as it had our DM chuckling evilly. It provides very challenging situations, but ones that seem appropriate to the level of the PCs. I think that level of challenge is a good thing, and hard to find, as many challenging games seem to involve foes that outmatch the PCs easily. [/QUOTE]
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