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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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General Tabletop Discussion
*TTRPGs General
What are the coolest props you've used?
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<blockquote data-quote="howandwhy99" data-source="post: 1444822" data-attributes="member: 3192"><p>1. I spent most of my childhood camping in northern Wisconsin and Canada. I've seen plenty of reindeer in real life, but never in the wild.</p><p> </p><p>2. I find maps, a grid board, and a white board almost indispensable. I've never used miniatures so much, but the new group has more than enough. They are also mighty handy. </p><p> </p><p>I don't want to give away all my good props, but a good crystal ball is fairly easy to find and pretty decorative to boot. </p><p> </p><p>Most any knicknack can double for an unusual magic item depending. </p><p> </p><p>Bell's are nice and I used a handheld one for "Of Sound Mind". It just seemed logical. </p><p> </p><p>Playing cards and Tarot cards are pretty standard. </p><p> </p><p>Puzzle box, glow rods, smoke effects, even costuming can be nice when their importance is directly relevant to the game. (for example, that dice bag tied to your reoccuring NPC's belt is actually a bag of holding a character is questing for)</p><p> </p><p>If you're an artist / sculptor you can just create your own. I remember in Piratecat's game some parchment fireballed the PC's when a player touched or asked about certain markings. Trapping items like this could be done with anything, really.</p><p> </p><p>One really fun use of the example above is to 'trap' the room the players game in. As they play, they discover that fiddling with certain real-life objects can lead to good or bad consequences. I shudder to think how this might work in a game of Paranoia.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1444822, member: 3192"] 1. I spent most of my childhood camping in northern Wisconsin and Canada. I've seen plenty of reindeer in real life, but never in the wild. 2. I find maps, a grid board, and a white board almost indispensable. I've never used miniatures so much, but the new group has more than enough. They are also mighty handy. I don't want to give away all my good props, but a good crystal ball is fairly easy to find and pretty decorative to boot. Most any knicknack can double for an unusual magic item depending. Bell's are nice and I used a handheld one for "Of Sound Mind". It just seemed logical. Playing cards and Tarot cards are pretty standard. Puzzle box, glow rods, smoke effects, even costuming can be nice when their importance is directly relevant to the game. (for example, that dice bag tied to your reoccuring NPC's belt is actually a bag of holding a character is questing for) If you're an artist / sculptor you can just create your own. I remember in Piratecat's game some parchment fireballed the PC's when a player touched or asked about certain markings. Trapping items like this could be done with anything, really. One really fun use of the example above is to 'trap' the room the players game in. As they play, they discover that fiddling with certain real-life objects can lead to good or bad consequences. I shudder to think how this might work in a game of Paranoia. [/QUOTE]
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What are the coolest props you've used?
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