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What are the cults actually doing in Princes of the Apocalypse?
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<blockquote data-quote="Eltab" data-source="post: 7174436" data-attributes="member: 6803337"><p>If the players did just enough to draw their attention, the elemental cults will seek revenge.</p><p></p><p>The cults might want to get "practice" before their masters are ready to enter the Material World; they could summon some lesser being ... which of course gets loose and goes on a rampage.</p><p></p><p>The cults might try to re-shape the local environment more to their liking. Forest fires, flooded swampy zones that become lakes, nasty windstorms, earthquakes plague the region and bother the residents into pestering the PCs: Hey, you heroes, DO SOMETHING about all this!</p><p></p><p>My group cleared out the necromancer's cave. If the PCs don't move in - I suggested we should move out of the inn to get away from the middle of town - a cult could.</p><p></p><p>FR lore: Calim and Memnon are two powerful beings from the Elemental Plane of Fire who like to fight each other in Calimshan (instead of at home). One or the other or both might send spies to find out what the Fire Cult is up to, maybe with a mind to take it over.</p><p></p><p>My group went into the Cult of Water's lair, cleared out 1/3 of it, and somebody decided he needed a Long Rest <em>right then</em>. Maybe your Cult of Water will chuck our bodies into the Town Well, as a warning to others?</p></blockquote><p></p>
[QUOTE="Eltab, post: 7174436, member: 6803337"] If the players did just enough to draw their attention, the elemental cults will seek revenge. The cults might want to get "practice" before their masters are ready to enter the Material World; they could summon some lesser being ... which of course gets loose and goes on a rampage. The cults might try to re-shape the local environment more to their liking. Forest fires, flooded swampy zones that become lakes, nasty windstorms, earthquakes plague the region and bother the residents into pestering the PCs: Hey, you heroes, DO SOMETHING about all this! My group cleared out the necromancer's cave. If the PCs don't move in - I suggested we should move out of the inn to get away from the middle of town - a cult could. FR lore: Calim and Memnon are two powerful beings from the Elemental Plane of Fire who like to fight each other in Calimshan (instead of at home). One or the other or both might send spies to find out what the Fire Cult is up to, maybe with a mind to take it over. My group went into the Cult of Water's lair, cleared out 1/3 of it, and somebody decided he needed a Long Rest [I]right then[/I]. Maybe your Cult of Water will chuck our bodies into the Town Well, as a warning to others? [/QUOTE]
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What are the cults actually doing in Princes of the Apocalypse?
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