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General Tabletop Discussion
*Dungeons & Dragons
What are the "dead settings" of D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7990489" data-attributes="member: 29398"><p>Someone (you?) said there were 27 realms or something, I was using that as a comparison.</p><p></p><p>Depends what "sufficiently useful" consists of, I suppose. </p><p></p><p>Compare the late-1e-era boxed set with the 3e-era book. The box-set has a map with lots of blank space, and books with write-ups in just enough detail to give an idea of what goes where; with the rest being left to each individual DM to fill in as needed.</p><p></p><p>The 3e-era book's already got more detail than it needs and fills in far too much blank space on the maps.</p><p></p><p>In-depth town-by-town details are complete overkill.</p><p></p><p>So, what does it need by rough page count?</p><p></p><p>First, fold-out maps - plural - detached from the book itself. One of the whole thing, a zoom-in of the Sword Coast area, a zoom-in of the Shadowdale area, and maybe a city map of Waterdeep.</p><p></p><p>A general overview and introduction to the setting - 10 pages (all page counts include art)</p><p></p><p>Some details as to various guilds and factions within the Realms (Harpers, Red Wizards, etc.) - 10 pages.</p><p></p><p>A couple of somewhat-detailed write-ups of realms, as samples for DMs to follow if they like (maybe Thay and Shadowdale?) - 20 pages each, so 40 total.</p><p></p><p>A sample adventure - 10 pages.</p><p></p><p>We're up to 70 pages in the book thus far; leaving 250 for everything else assuming a 320-count total is the goal. At an average of 5 pages each that's 50 write-ups you could fit in there, be they of cities, realms, or whatever; a couple could be dropped in favour of short one-page write-ups of up to ten key NPCs.</p><p></p><p>Note that a separate map of each element being written up - other than the sample two - does NOT appear in the book; merely a grid reference to where it can be found on the fold-out map(s).</p><p></p><p>What did I miss?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7990489, member: 29398"] Someone (you?) said there were 27 realms or something, I was using that as a comparison. Depends what "sufficiently useful" consists of, I suppose. Compare the late-1e-era boxed set with the 3e-era book. The box-set has a map with lots of blank space, and books with write-ups in just enough detail to give an idea of what goes where; with the rest being left to each individual DM to fill in as needed. The 3e-era book's already got more detail than it needs and fills in far too much blank space on the maps. In-depth town-by-town details are complete overkill. So, what does it need by rough page count? First, fold-out maps - plural - detached from the book itself. One of the whole thing, a zoom-in of the Sword Coast area, a zoom-in of the Shadowdale area, and maybe a city map of Waterdeep. A general overview and introduction to the setting - 10 pages (all page counts include art) Some details as to various guilds and factions within the Realms (Harpers, Red Wizards, etc.) - 10 pages. A couple of somewhat-detailed write-ups of realms, as samples for DMs to follow if they like (maybe Thay and Shadowdale?) - 20 pages each, so 40 total. A sample adventure - 10 pages. We're up to 70 pages in the book thus far; leaving 250 for everything else assuming a 320-count total is the goal. At an average of 5 pages each that's 50 write-ups you could fit in there, be they of cities, realms, or whatever; a couple could be dropped in favour of short one-page write-ups of up to ten key NPCs. Note that a separate map of each element being written up - other than the sample two - does NOT appear in the book; merely a grid reference to where it can be found on the fold-out map(s). What did I miss? [/QUOTE]
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What are the "dead settings" of D&D?
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