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General Tabletop Discussion
*Dungeons & Dragons
What are the "dead settings" of D&D?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 7990548" data-attributes="member: 7023887"><p>I don't think they could be introduced in the same book. They're both big enough for one book or more each. I think Xanathar's 2.0 will be a Planescape book. Spelljammer is much more difficult to translate to 5e just because the sheer amounts of information you need to run it in 5e. </p><p></p><p>Undoubtedly, a Spelljammer book would have at least a small prewritten adventure inside, but I think Spelljammer is big enough to be its own setting book. You'd need new races and subraces for Scro, Giff, and many other races. You'd need a ton of monster and vehicle stat blocks. You'd need rules for how the Phlogiston works, how crystal spheres work, how everything in Spelljammer functions. You'd need rules for all of the different kinds of spelljamming helms, all of the different factions and empires, NPCs, the Rock of Bral, and so much more. Spelljammer is big enough for its own book. </p><p></p><p>Except, the cosmology of the M:tG worlds work differently. They don't have crystal spheres or the Nine Hells or gods. M:tG settings don't take a part of spelljammer. </p><p></p><p>I guess it is silly to have canon in a makebelieve game like this, but Jeremy Crawford has said many conflicting things through the years. If M:tG settings are a part of the normal cosmology, I guess that simplifies certain things, and raises a ton more questions. I'm all for merging planeswalking into the normal d&d cosmology if they have it make sense.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 7990548, member: 7023887"] I don't think they could be introduced in the same book. They're both big enough for one book or more each. I think Xanathar's 2.0 will be a Planescape book. Spelljammer is much more difficult to translate to 5e just because the sheer amounts of information you need to run it in 5e. Undoubtedly, a Spelljammer book would have at least a small prewritten adventure inside, but I think Spelljammer is big enough to be its own setting book. You'd need new races and subraces for Scro, Giff, and many other races. You'd need a ton of monster and vehicle stat blocks. You'd need rules for how the Phlogiston works, how crystal spheres work, how everything in Spelljammer functions. You'd need rules for all of the different kinds of spelljamming helms, all of the different factions and empires, NPCs, the Rock of Bral, and so much more. Spelljammer is big enough for its own book. Except, the cosmology of the M:tG worlds work differently. They don't have crystal spheres or the Nine Hells or gods. M:tG settings don't take a part of spelljammer. I guess it is silly to have canon in a makebelieve game like this, but Jeremy Crawford has said many conflicting things through the years. If M:tG settings are a part of the normal cosmology, I guess that simplifies certain things, and raises a ton more questions. I'm all for merging planeswalking into the normal d&d cosmology if they have it make sense. [/QUOTE]
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What are the "dead settings" of D&D?
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