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What are the "dead settings" of D&D?
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<blockquote data-quote="Blue Orange" data-source="post: 8367143" data-attributes="member: 7025997"><p>I think Greyhawk is also appealing because it has an air of 'this is the original D&D'. There's a perception sometimes that the earliest form of a tale is the most 'authentic', and you can interact with Otto, Tenser, and Bigby from the spell list as actual people. The historical aspect is interesting, and you often realize how unseriously the game's creators took it--the cleric class was invented to defeat a vampire called Sir Fang!</p><p></p><p>I kind of felt like Dark Sun and Spelljammer were more fun for book-reading than gaming--the inventiveness of the world is really interesting but not everyone wants to game in it. (No offense to those that do--I especially love the silliness of Spelljammer's attempts to mix sci-fi tropes into fantasy.)</p><p></p><p>It's a good point about certain settings being made for some game types and not others. I mean, the LOTR party is pretty unbalanced...a whole cast of fighters, a few thieves, and one wizard...but of course that's not Tolkien's point. The world only allows for five or so wizards because the wizards are really angels, which makes magic rarer and 'magical', but is lousy for RPGs.</p><p></p><p><cue Pet Sematary>...sometimes, dead is better.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8367143, member: 7025997"] I think Greyhawk is also appealing because it has an air of 'this is the original D&D'. There's a perception sometimes that the earliest form of a tale is the most 'authentic', and you can interact with Otto, Tenser, and Bigby from the spell list as actual people. The historical aspect is interesting, and you often realize how unseriously the game's creators took it--the cleric class was invented to defeat a vampire called Sir Fang! I kind of felt like Dark Sun and Spelljammer were more fun for book-reading than gaming--the inventiveness of the world is really interesting but not everyone wants to game in it. (No offense to those that do--I especially love the silliness of Spelljammer's attempts to mix sci-fi tropes into fantasy.) It's a good point about certain settings being made for some game types and not others. I mean, the LOTR party is pretty unbalanced...a whole cast of fighters, a few thieves, and one wizard...but of course that's not Tolkien's point. The world only allows for five or so wizards because the wizards are really angels, which makes magic rarer and 'magical', but is lousy for RPGs. <cue Pet Sematary>...sometimes, dead is better. [/QUOTE]
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What are the "dead settings" of D&D?
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