Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are the Differences between High-Fantasy and Futuristic/Cyberpunk Games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tylermalan" data-source="post: 3311054" data-attributes="member: 30929"><p>I've been really interested in running a Cyberpunk campaign ever since I read <em>Neuromancer</em> (and have been reading other cyberpunk books since then), and I've been slowly forming a basis for a Cyberpunk campaign that I will eventually run. However, I've never run anything other than D&D, and its been pretty standard stuff. I've never run games or played in any settings other than the core setting, and I've never run a game using d20 Modern rules, though I've played in a d20 Modern game.</p><p></p><p>All that being said, what I'm wondering is this: What do I have to "watch out" for when running a modern/futuristic game?</p><p></p><p>To clarify what I mean, I'm talking about things like scrying, and how it impacts a game dramatically. I'm talking about wizards focused around mind-affecting magic, and how that changes a great many encounters. I'm talking about having players that want to play monster races, and how that sort-of changes the dynamic of the group and how the rest of the world reacts to them.</p><p></p><p>So are there any "trouble areas" that are a part of futuristic settings? Guns? Power level balance issues? Vehicles? How vehicles affect travel time? Money and wealth? Accessibility of information? Anything else?</p><p></p><p>I'm looking for responses from both sides of the spectrum, as well. As DMs, what did your players do that left you dumbfounded? As players, have you ever done anything that seemed way out there, within the confines of the rules?</p><p></p><p>I'm also looking for rules-type trouble areas, and roleplaying/setting-type trouble areas.</p><p></p><p>Thanks,</p><p>Tyler</p></blockquote><p></p>
[QUOTE="tylermalan, post: 3311054, member: 30929"] I've been really interested in running a Cyberpunk campaign ever since I read [i]Neuromancer[/i] (and have been reading other cyberpunk books since then), and I've been slowly forming a basis for a Cyberpunk campaign that I will eventually run. However, I've never run anything other than D&D, and its been pretty standard stuff. I've never run games or played in any settings other than the core setting, and I've never run a game using d20 Modern rules, though I've played in a d20 Modern game. All that being said, what I'm wondering is this: What do I have to "watch out" for when running a modern/futuristic game? To clarify what I mean, I'm talking about things like scrying, and how it impacts a game dramatically. I'm talking about wizards focused around mind-affecting magic, and how that changes a great many encounters. I'm talking about having players that want to play monster races, and how that sort-of changes the dynamic of the group and how the rest of the world reacts to them. So are there any "trouble areas" that are a part of futuristic settings? Guns? Power level balance issues? Vehicles? How vehicles affect travel time? Money and wealth? Accessibility of information? Anything else? I'm looking for responses from both sides of the spectrum, as well. As DMs, what did your players do that left you dumbfounded? As players, have you ever done anything that seemed way out there, within the confines of the rules? I'm also looking for rules-type trouble areas, and roleplaying/setting-type trouble areas. Thanks, Tyler [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the Differences between High-Fantasy and Futuristic/Cyberpunk Games?
Top